Castle Cal-Zone

[Open Assets] Castle Cal-Zone 1.1

Dang, cooked with this one too. I impressed again! I love how the level feels like a playground with the open space and the level never feels empty.

I will say there's a moment in the 2d section at the end where you get hit randomly but its just a small "what happened?" moment and nothing big.

Amazing job man!!
Upvote 0
Easily the best levels I've played in this Fangame base. The entire level is very open and spaced out with every room having a very interesting gimmick! Everything that was presented is very beautiful and really creative! Not to mention there being so many secrets for some nice references and rewards! I had a blast playing this.


However theres no rock at the end so this actually sucks I'm sorry to say this but I'm never recommending this to anyone...
Upvote 0
Working on this map was an amazing experience, absolutely loved making art and playtesting with the group.
Not leaving aside how fun and intuitive the map is, finding emblems and different routes felt like a blast.

I'm so up to work on any next proyects you got in mind.
Upvote 0
I remember youre hard modes.... (playtester here!)
Upvote 0
God damn dude, this was a super pleasant surprise.

This level is *massive*. I think it took me over 10 minutes to complete... and honestly, I fucking love that. Along the same veins of massive levels like Castle Eggman 2 where you can just get lost in the polished scenery and satisfying gameplay loop, you get to experience it for an extended amount of time without it ever overstaying its welcome.

You understand exactly what makes a level enjoyable and exhilarating to run through, and how to cut out a lot of the jank you usually come across when trying to traverse an srb2 level. It hits all the right beats, the level progresses and changes as you go through it, no room is the same. It's complex and well decorated, and it goes out with a climactic finish. This is a super ambitious stage and it's executed near flawlessly. Genuinely, a masterclass in obstacle placement and level flow. Every jump felt natural, every obstacle felt exciting to avoid without breaking the flow.

This level doesn't have mindblowing or innovative visuals, however it's well executed visuals that will never bother you. You almost don't even think about it, which is an art in its own right and requires a ton of care to pull off.

My only real criticism is that in some areas the Lance-A-Bot spam is a bit overdone, and a few sectors are just a *tad* too large, but not enough to break me out of my immersion.

Welcome to releases!
Upvote 5
This level is really nice! I like the design a lot, keep up the good work!
Upvote 1
mya dvaoirute leve lsd was there calstle er calzoneoa
Upvote 0
truly ms jackie's crazy 18 laps was worth suffering through for this to be real
kriby
kriby
okay but now you gotta do 20 laps silly!!
Upvote 3
Back
Top