honestly i'm straight down the middle with this one. on one hand, i did really enjoy it, it's structurally and fundamentally a great boost mod, it's surprisingly a lot of fun to mess around with, and visually it has a lot of flair. however, i feel like a lot of the polish put into this mod was purely the visual design. the boost does not react well to springs at all, oftentimes leading to me missing a platform because the boost didn't stop on a diagonal spring, as well as it oddly being able to be spammed in mid-air. that, and while the boost trail looks great, it's really the only distinct visual aspect about it, compared to games like sonic generations where there are a lot of visually and audibly striking elements to starting off and preserving a boost.
overall, fundamentally great, just a few minor aspects that really bring it down. love the keybinding options though.
(side note, was it really necessary to disable crossmomentum's physics alterations while this mod is active? i feel like that's a big misstep, i would've personally loved to be able to achieve some bullshit high speeds with these mods working in tandem.)