The new overhaul change is amazing! Everything fits very well.

The laser's new change looks very great! Doesn't leave a trail and looks more cooler and noticeable, the charge is a very nice addition as it can be used to combo enemies! The momentum based spin and stomp is very fun to mess with too, now being able to combine them to gain more height and quickly get down helping her get through sections quicker. Dashmode still fits great, her speed gain system works very well and looks cooler too!

Overall this is a huge improvement and had a blast playing a few levels with her, great job on this!
Tanooki116
Tanooki116
I'm glad you enjoyed the update!
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Honestly shockingly fun to play, flows well and shooting things feels fun and not clunky or weird at all. i do wish that perhaps i could rebind the shooting to normalfire/fire, and that charging had a toggleable charge noise (like in megaman x for instance) very fun and cool.
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I gotta say I do really enjoy this character quite a bit. If your alright with it mind if I help with getting Backward Aigis compatible for srb2persona at all?
Tanooki116
Tanooki116
Thanks! I'm not sure if you saw the DM I sent you, but I'd appreciate the help with SRB2Persona compatibility.
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This mod is a gift from God. That is all.
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The new set plays very well!, I'm happy that you found a way to make her ability more compatible with the dash mode. Speaking of dash mode I'm really loving the after images she gets when it is activated. Thank you for making this change!
Tanooki116
Tanooki116
I'm glad you enjoyed the changes!
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Ah boi, here comes Aigis, that aside nice work my dude
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a very surprising take on a joke that ended up being very decent.
My first problem however is that it's kinda difficult to control precisely due to the fact that it's backwards (especially if you are using a camera view that is not classic).
My second problem is that there is a missed opportunity to make this character compatible with SRB2Persona, which would've worked out very well.
Tanooki116
Tanooki116
I've actually been thinking about SRB2Persona compatibilty as well, but I don't actually know how to do that at the moment. I'll see if I can look into it!
As for the control difficulty... well, not much I can do about that, huh? Perhaps a regular Aigis mod is in order at some point. Can't say it'd be me doing it, though — not skilled enough to add all the features that would probably need.
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I don't really like this mod... As someone who isn't a fan of Neo Sonic, you would understand why I don't like the ability set. As for the sprites, I love how they are 16 rotation! But the general playing sprites are too large and I just dislike how they look, also where is the spin dash sprite? I'm not a fan of this but still great job on the character.
Tanooki116
Tanooki116
That makes sense - sorry that you didn't like it. That said, she now leaves afterimages when spinning instead of there being nothing, so I hope that helps a bit.
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Nice to see another character make use of 16-rotation support! I think it's strange that her thok is too slow to conserve her dashmode charge, and I feel that it was a bit lazy to use the default thokitem/spinitem for an upscaled character—even removing it would look nicer than the tiny offset stream.

Welcome to releases!
Tanooki116
Tanooki116
Thank you so much! I'm planning on replacing the thokitem as soon as I can.
As for the thok, I'll admit I made it that slow on accident at first, but I think I prefer it this way — keeps her from feeling too similar to Sonic. Maybe some experimenting is in order.
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