Recalculated the translucency mapping, based around Again's palette instead of the vanilla palette. This will make colour blending look slightly nicer in the Software renderer. OpenGL is unaffected, and actually was never affected by the translucency mapping since it calculates colour blending at runtime instead of referring to precalculated values.

Regarding the future of this mod: I plan to update this once the vanilla palette is updated. I predict this will occur with the release of either 2.2.11 or 2.3. In the case of the latter, I am okay with waiting that long. When this happens, Again will be updated to version number 2.0 and all colour ramps will be reviewed and updated to reflect my current usage of colour in art and graphic design.