Again

[Open Assets] Again 1.2.1

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PencilVoid updated Again with a new update entry:

Version 1.1

Recalculated the translucency mapping, based around Again's palette instead of the vanilla palette. This will make colour blending look slightly nicer in the Software renderer. OpenGL is unaffected, and actually was never affected by the translucency mapping since it calculates colour blending at runtime instead of referring to precalculated values.

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PencilVoid updated Again with a new update entry:

Version 1.2

I plan to update this once the vanilla palette is updated
I lied.
  • Hueshifting in red starts earlier
  • Light greys are subtly green, hueshifts to purple as tone gets darker
  • Slight tweaks to neon green
  • Cyan subtly hueshifts to teal
  • Slate made slightly bluer
  • Subtly emphasised light hueshifting on blue, matches vanilla blue's tones better
  • Red shifted to be slightly cooler
  • Magenta ramp has slightly more contrast, main tone is no longer 0xFF00FF...

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Is there any way to enable the extra flash-palettes added in normal gameplay? (Say, PVPal)
Flash palettes are there primarily for things like Lua scripts to use, but you can rearrange them yourself using SLADE if you want to try them out manually.

All you need to do is navigate to the palette you want to use using the left and right arrows next to the "Palette:" label, and then move it using the arrows to the right until it says "1/14". After that, save and load the mod in-game like normal.
1724836957558.png


Note that PVPalette is available as its own mod if you'd like to use that one specifically.
 

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