really simple character that brings an interesting gameplay to srb2. it's like mech levels in sa2 but if they were fun. just a nice way to lay back and relax as you commit mass genocide on the badniks in the level
being able to reach and keep the speed cap easily really fits this character's playstyle and makes for a relaxing runthroughs for levels, but at some point it can make gameplay really monotonous. the fact that she can ignore level design means that there's no communication between the player and the level, which, again, really nice for short-term fun but can become outright unstimulating after a while. i feel like doing something to change her movement would benefit her and make her on-the-fly playstyle more interesting, like making her lose speed while rising and gain speed while falling, or doing some sort of combo system that dynamically changes how she moves or shoots
this character made me want to play the game like i never have before- i actually wanted to shoot the badniks in my path for once. however, after testing her on a normal stage and a water stage, i felt like i saw all there was to see, do all there was to do. there's beauty in that simplicity knowing that this character is consistent, but i think she can keep this simplicity and still do more than what can essentially beecome (im sorry) just a run and shoot autoscroller