72HR-UDMF — Collab

72HR-UDMF — Collab 1.2

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
once @Zipper said:

1706719447301.png


and I was like: really, why not do a collab? 14 people took part and created 15 squares in 72 hours only in UDMF format.

Participants:
Special thanks to:
  • @Sirexer — Script to display authors.
  • Tapeworm — Testing, feedback, bughinting and setting a time for emblems in recod attack.
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On the second level there are errors in the console due to the negative height of the FOFs. This is due to the use of sector slopes on FOFs and the height is negative due to the change in the height of the entire level. You can just ignore it. Also, in the second section of the second level, some textures have incorrectly offsets (exactly those same fofs lol) (sorry @Kanna).
Author
yfyfyfyfyfy
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2,065
Views
3,748
Extension type
pk3
File size
11.5 MB
MD5 Hash
a8e5733e554dae282ae5da9ddc5bc585
First release
Last update

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Latest updates

  1. Small fix

    record attack is now available
  2. Small fixed

    Fixed names Fixed a bug where the names were mixed up Fixed fof on the kriby's map Fixed a bug...

Latest reviews

This was hell it was all good Until act 2 it was physical pain
Upvote 0
Just glad to participate in my first ever collaboration (don't ask why I'm posting my review NOW, instead of when this came out)!
Upvote 0
this was cool until it jumpscared me like 4 times in a row for no reason
Upvote 0
I was enjoying a great collab, when I reached the Azure Temple section, everything turned sour and so did my mood.
Upvote 0
I really liked LJ Sonic's part, so nice and atmospheric, want more of this kind of level designs
Upvote 1
Azurest temple is hard. Nice Collab
Upvote 0
This is amazing so far (I still cant beat the troll square)

Speaking of the troll square - is it supposed to be using Digital Cube's Skybox?

And speaking of Digital Cube - The last gravpad has its back extended to the ground? Can this be fixed please?
yfyfyfyfyfy
yfyfyfyfyfy
I decided not to change the skybox in troll square because it suits the atmosphere
And your issue has been fixed
Upvote 0
Great collab all around. I had a really fun time working together with everyone else here on our own sections.

I think the trolling might get a bit out of hand in a couple of different sections, to be honest. Getting trolled is funny, having to repeat long stretches of platforming isn't.

But all in all, this was a really fun collab and I'm glad I took part. I'm also surprised how quickly it was all compiled together. Would gladly do this again! Hats off.
Upvote 1
great collab
it was kinda funny seeing the end of my section go into the start of othius' section and i prefer your emblem hint over mine in my section also

issues that i saw as of this version:
- tri-sided pit and mini greenland's section names were swapped for some reason
- the sky graphic for tri-sided pit wasn't changed to the sunset one
yfyfyfyfyfy
yfyfyfyfyfy
I fixed it, sorry about that!
Upvote 0
MY LIFE IS LIKE A VIDEO GAME TRYING HARD TO BEAT THE STAGE
Dude, you spelled my name wrong.

I LOVE how this turned out! This might be my favorite map of this format- The quality of levels output in such a short time as a result of UDMF (and actually moreso a result of really good mappers!) is ASTOUNDING. There are so many areas here that display extreme proficiency in many different aspects, level design, visual design, technical aspects. There's even a boss!

Just a heads up, you spelled my name as "Otius", and Evertone's name as "Everstone". These are minor nitpicks though.

Great work everyone!
yfyfyfyfyfy
yfyfyfyfyfy
Names have been corrected. Sorry :^
Upvote 4
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