TheRaymaniac
sufferable artist
Tell me, slopes physics work (kinda), but not loops
it'd be satisfying to see done, that is trueI don't get how making new sprites is tedious, I really don't. It takes some time, but I'll be satisfying to see it in action after all.
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And to be fair, Nev3r did make a test level with loops and stuff.
Yeah, I don't even get the fuss about the sprites when sloperollangle exists. Not to mention, if you use loops, you should only see what's ahead of you. I still stick with Xtreme sprites.Don't those lack all the rotations too? Besides the Knuckles Running sprites.
It would be alot better if the SRB2 sprites had more variety though. Advanced movement, that wouldn't take extra work...it'd be satisfying to see done, that is true
but do you have ANY idea how long it takes to make a singular sprite, let alone dozens to make walk and run cycles for the angles used in srb2 alone, not including the possibly hundreds more that would be needed to account for all the other angles should loops be properly implemented? as a spriter who has made plenty of animations and big pieces, it's a task i wouldn't wish on another human being.
if you're so confident that making hundreds of extra sprites isn't at all hard work then why don't you give it a try for yourselfIt would be alot better if the SRB2 sprites had more variety though. Advanced movement, that wouldn't take extra work...
I am not gonna do that.if you're so confident that making hundreds of extra sprites isn't at all hard work then why don't you give it a try for yourself
Uh, yes; yes it wouldAdvanced movement, that wouldn't take extra work...
No, it doesn't. Also, you don't need to do THAT MANY sprites to do looping...Making hundreds of extra sprites takes a lot of work. I'm no spriter at all, but I am certain that drawing and making sure every sprite looks exactly how it should be takes a lot of time and effort. This, multiplied by the amount of characters in the game.
Not to mention this would also add unnecessary work for anybody making a custom character. Imagine making an asymmetrical character and having to make sprites for every overhead and underhead rotation... *shivers*.
Uh, yes; yes it would
Considering the game considers walls and flats to be different subjects, unlike a true 3D engine that considers anything solid as a wall, you would need to make several special cases.
Even by having everything simplified to "everything is a wall", you'd still have to program the part where you go around the loop.
Loops aren't even fun in 3D - In 2D they're pretty neat to build speed, to exploit to build speed, or just to showcase to the player how fast they go, but they don't work as well outside 2D.
Care to explain how is that the case?No, it doesn't.
If you want the player character to look good in the eyes of other players during a multiplayer setting, yes, you kinda have to.Also, you don't need to do THAT MANY sprites to do looping...
Might as well go full 3D then. Because otherwise, it's impossible unless you work at Disney. ¯\_(ツ)_/¯Care to explain how is that the case?
If you want the player character to look good in the eyes of other players during a multiplayer setting, yes, you kinda have to.