since nobody has yet given a comprehensive review of all the trailers, i thought it might be fun to waste like twenty minutes doing it myself! sick
n64 mario: listen mario i love ya but n64 mario's trailer was awesome. it had some pretty amazing production quality with a gameplay trailer that was snappy and short but immensely memorable. and, hey, it's a pretty good mod itself too, how about that. fucking fantastic work.
YETH: unironically i think this trailer was phenomenal
anyway genuine thoughts aside, this was pretty nice to see! i've been an antdude fan for the longest time now, and the trailer definitely appeals to that part of me, as well as being a pretty engaging gameplay trailer too. my only gripe is that it did not use the "white streak" track as opposed to live and learn, but i can...i can live with it...
DWANGO: i'm not much of a ringslinger match/ctf guy, but hey, for a first trailer you've done pretty well. it does drag on faaaaar longer than it needs to, though. for how long each segment went on for, it felt more unmemorable than if it was short and sweet. also, i do recommend you sync the letter reveals with the music. why? because that's the kind of detail that engages people in the trailer as opposed to random offbeat cutins. plus i like it
cylite the cat: another pretty short but equally memorable entry, with a pretty sick 3d segment to boot. unlike DWANGO, this trailer keeps in time with the music, cutting to a different shot of gameplay every time a violin strikes a chord. that's an awesome addition that keeps the trailer blazing fast...but it results in the trailer being far too busy, and honestly? i can't tell how cylite plays from this trailer alone, which is a pretty huge bust. otherwise it was pretty awesome, gotta admit. nice work!
FaDChars and deton: aw heel yea the mainstays
impeccable editing as always, fav. clearly showing the viewer the new additions with stylish looking text boxes is a very good touch, and the energy of the animations is (like usual) fucking rad. anyway
SRB2 the past: another pretty great trailer that i have very little to comment on...other than the fact that it dragged. this trailer (according to the timestamps i found in the comments) was almost three minutes long, and don't get me wrong, trailer length isn't always a bad thing, in fact i felt it was quite warranted this time around for the plethora of new additions that the trailer reveals, but i think it could've been cut down by a lot. still, though, awesome trailer. definitely better than the previous TP trailer.
mugenhunter: the music was pretty great! aside from that, i did find it kind of unmemorable (not to say it was bad, though) and i wish it wasn't, because it is a much better trailer than last time, with a quicker pace and less time spent lingering on text. i don't know, maybe i don't see the huge appeal, but either way it was a significant improvement. nice work.
score survival: the little music sync up with the text on screen was kinda fun, otherwise i think it was alright? nothing too much to comment on really, other than the fact that i think it's a super unique concept that does, actually, play pretty well when you get down to it. also liked the spiker teaser at the end. nice work.
chronicle hill: i am terrified of this map
this actually looks fucking phenomenal and i cannot believe this is all one map holy shit
the trailer has a lot of fun gags with different characters, and the reveal of chao egg collectables was nicely done! aside from how much i love the look of the map itself, there isn't too much to comment on imo. just simply a fantastic job done on the trailer.
ovenbreak: for personal bias reasons i am not allowed to comment on this trailer
flare: aw HELL yeah dude
this trailer is definitely my favourite out of the entire direct. n64 mario may have aesthetic and showmanship, but flare translates the snappiness and fast pace of trailers i love into a really, really long trailer that somehow doesn't overstay its own welcome. i've followed a little of flare v2's development the past while, and even then i'm absolutely astounded at how much he's just glown up, spinslash has done a fantastic work on the sprites, and the same can be said for alfredo and tex's work on the scripting and visual effects (the fire looks REAL holy SHIT). love the little chunky lad.
anyway that direct was pretty sick right
i probably prefer direct 4 (but don't quote me on that) for having sliiiiightly higher highs, but this is probably the first direct where i think every announcement was consistently really good, with the lowest being "pretty alright and a great effort". heck yeah dude love directs