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Voidy the Alien Succubus (A Progress Report)

Voidy2246

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✨ Collaborator ✨
Hello, it is me once again. Now that I've found a bit more motivation, I shall now begin progress on my final character for vanilla SRB2! This time it's my own OC, Voidy. If you're familiar with the Kart version of my character pack, then you've probably already seen her. And like I said there, she's basically a walking black hole - but she's also supposed to be my real internet mascot. What was originally a plain ol' succubus born in space is now a universal menace with a muscle-brained agenda! Of course I do intend to integrate her into a story later down the line, but for now, I'll be getting this version done first since she'll also be my most complex character in terms of the gameplay style I have planned for her. That being said, enjoy the progress!

1/10/2024 - First 2 stand angles done. Like with Ember, her idle is animated. Speaking of which, Voidy was originally planned to use Ember's artstyle. But after figuring out how much easier it was to compare Voidy's intended height to FL Chan's height, I may end up just respriting Ember later on to fit in with the artstyle that the others have.
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1/12/2024 - All stand angles done. (Damn gif uploader doesn't work for some reason. You can check out my thread in the SRB2 Discord for the gif.)

1/15/2024 - A2 and B2 of waiting animation done. One of many of her animations that will be asymmetrical. :worry:
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1/19/2024 - Finally finished all angles of the waiting animation. (Gif uploader doesn't work again, so check it out in my thread.)

1/28/2024 - Finally got a base for the walking animation. As you can probably tell, I'm intending to go for the "Confident Female" walk.
Screenshot 2024-01-28 215638.png


1/31/2024 - Got some more of the walking animation done. If I'm lucky, it'll be finished by tomorrow.
Screenshot 2024-01-31 215732.png


2/3/2024 - Finally finished the walking animation. It's... surprisingly smoother than I was expecting.
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2/5/2023 - Sign sprite and XTRAA0 done. There's a reason why both her claws are part of the sprite.
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XTRAA0.png


2/8/2024 - Transform animation done. Like with Ember, it'll be different for her Super Form.
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2/12/2024 - Did all of the A2s (and by proxy, the A8s) of the running animation. Luckily, I won't have to do as many sprites as the walking animation.
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2/17/2024 - Completed both A3s and A4s. All I have left is front and back sprites.
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2/18/2024 - All Run sprites are now done!
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2/23/2024 - Did all of the Edge sprites and (technically) redid the Character Select picture.
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Voidy.png


2/28/2024 - Hurt sprites are done. I'll probably just start going in order until all the basic sprites are done.
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3/7/2024 - A frames of the Roll animation done (and by proxy, the C frames as well). If I can get the B/D frames done tomorrow, then that'll be one of the hardest parts out of the way.
Screenshot 2024-03-07 170016.png


3/8/2024 - Roll animation done. Her primary ability is mostly coded, hence why I show it off here. Pressing spin while landing will let her go into her spin form so that she can fit into Spin Gaps.
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3/11/2024 - Jump animation done. It may or may not be inspired by Shadow's spring animation. And speaking of which, making this first means that I already have a good base for it.
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3/12/2024 - Spring frames done.
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3/13/2024 - Fall animation is done.
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3/14/2024 - Gasp and 1-Up sprites done. I figured that the Pain sprites were a good enough base since I mainly just wanted the expression.
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Screenshot 2024-03-14 160415.png


3/18/2024 - Ride sprites done. I was originally gonna have her hang upside down like a bat, but she's supposed to be more dragon-like in appearance (in case if it wasn't obvious enough), so it wouldn't really make any sense.
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3/19/2024 - Death and Drown sprites done.
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3/20/2024 - Continue sprite and Icon done. The icon was originally gonna be a Void Wisp, but I decided to try my hand at the traditional chibi icon.
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3/21/2024 - All basic sprites are done! Once I get to the sprites involving her abilities, I'll be making a separate post within this thread for both convenience and to show new people how much progress has been made.
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Alright. This will be Part 2 of the thread. Everything involving her abilities will be here since she'll require a lot more sprites for them than my other characters. Without further ado, let's get started!

3/23/2024 - Sprites for initiating the Comet Impact, Voidy's primary ability, are done. It's not fully coded, but most of it is there.
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3/25/2024 - Sprites for landing from the Comet Impact are done. It was hidden last time, but there's a screen effect. I also finally coded the second part of the attack being the shockwave.
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3/29/2024 - Started working on sprites for her secondary ability, the Atom Shredder. This ability will be explained further in detail as I progress.
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3/30/2024 - Finished the rest of the sprites for the first two combo attacks.
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3/31/2024 - And to end off the month, we have the third combo attack! The effects will come later next week once I get the second type of this ability working.
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4/1/2024 - The first two parts of the aerial combo. The third will have different effect from the ground combo.
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4/5/2024 - Got the sprites done last night, but I just needed the effects. The only part that's missing is the one for the third attack in the grounded combo.
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4/6/2024 - Got the third attack in the grounded combo. With that, the base part of the ability is done!
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4/11/2024 - Got the charge mechanic working. Now to just do the actual attacks. As for the stance, it'll only be seen if you're standing still.
srb20003.gif


4/12/2024 - Finished the first frame of the first charge attack. I know that the A2 and A8 look a little off, but it gets the job done nonetheless.
Screenshot 2024-04-12 185959.png


4/13/2024 - Finished the animation for the first charge attack, the Earth Spiker. It was inspired off of a character in Anarchy Reigns that creates energy spikes whenever she attacks.
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4/16/2024 - Finished the second charge attack, the Crescent Dancer.
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4/24/2024 - I apologize for the silence, but lastly, we have Voidy's final charge attack, the Vacuum Gullet. As for now, only the visuals are done since the actual sucking effect will be applied for more than this state.
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Speaking of which, the reason why I bump this one is because everything from here on out will be spoiler-ish territory (a.k.a stuff I wanna keep a surprise until release). Meaning that I'll be ending off this thread here, but I will still be showing off progress in my Discord thread with a spoiler tag. Things should definitely go a lot faster now that I'm finished with school for the semester.

Alas, thank you all for those who followed the progress so far, and I hope you look forward to release!
 

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