The Story of Uncapped Revengence Discord the 3rd

The Story of Uncapped Revengence Discord the 3rd 5.0.1

i also had frequent resynchs with this build on vega's paradise. basically:
- super adventure sonic's sprites got all replaced with regular adventure sonic's ones
- at a point, while playing as him, various sprites started missing and spamming console errors
- i was away from the game for a bit and then i wanted to type in "updatemaplighting" in the console, but as i was doing that, i just crashed out of nowhere
- even though i pasted my silverhorn.dat (which DOES have silverhorn beaten) into my luafiles folder, i could not turn into ultimate inazuma at all

also, not my finding, but airfox (the host of the server) found out that the colored rings in the server do NOT have coronas unless they're collected. he speculated that the coronas check for state rather than object
 
srb21174.gif
 
invalid skin color #166 genuinely sucks, keep crashing on gfz act 3 cuz of it
 
invalid skin color #166 genuinely sucks, keep crashing on gfz act 3 cuz of it
new music/new colors crash tsourdt3rd, you can fix it by turning music credits off (tsourdt3rd -> audio options -> general -> song credits)
 
Hello everyone, starting today, I won't be able to be reached until about early April, as mentioned in the v5.0 update post, since I'm essentially leaving for military basic training and all, so I'll just be answering everything I can right now. When I get back, it'll be business as usual though.

is webm recording planned?
Yeah it is actually, I plan on improving SRB2's engine for my build, by adding like C++ and all that, and a perk of doing that would be that I get to add stuff like WebM recording from Ring Racers.

The EXMusic Bosses says something about a True final boss. Anyone know about that?
That's option will play music in a level if you have all the Chaos Emeralds and you're on the final boss/level of the vanilla game or a mod pack.

Yeah having lack of perspective mode on causes this bug, I've still been trying to work on it and fix it though.

i also had frequent resynchs with this build on vega's paradise. basically:
- super adventure sonic's sprites got all replaced with regular adventure sonic's ones
- at a point, while playing as him, various sprites started missing and spamming console errors
- i was away from the game for a bit and then i wanted to type in "updatemaplighting" in the console, but as i was doing that, i just crashed out of nowhere
- even though i pasted my silverhorn.dat (which DOES have silverhorn beaten) into my luafiles folder, i could not turn into ultimate inazuma at all

also, not my finding, but airfox (the host of the server) found out that the colored rings in the server do NOT have coronas unless they're collected. he speculated that the coronas check for state rather than object
Thanks for letting me know about all the bugs and resyncs. I don't have fixes for everything at the moment, but I'll be sure to fix them when I get back. And also, yeah the corona system still uses the final demo method of adding them, which means that it checks for specific sprites in order to display coronas. I didn't have time to make a better method of adding coronas, but when I get back, that'll be one of the first things I work on, after I make a stability focused update that helps fixes some bugs.
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Tested this out on a server and I noticed some things that might need looked at.
  • When water muffling is on, going underwater in a stage that has custom music just completely removes the music track
  • Having a bubble shield with coronas turned on "Most" causes a lot of resyncs for some unknown reason.
  • The "Pure Fat" into doesn't have any sounds/music to it, even with the music file added
I'm unsure if the bubble shield itself was causing the resyncs or the underwater muffling, however when I didn't have the bubble shield and was still underwater, the resyncs stopped happening as much. Its a vast improvement over the previous version where netgames were unplayable, but still a few issues that need ironed out. Other than that..... ITS BAAAACKKK
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I have noticed why I was resyncing with the bubble shield. I was able to use shield abilities with a character that normally can't and the server, obviously, wasn't happy about that. I'm unsure why I'm able to do so however since I don't think there's a setting to control that, unless I'm overlooking it
I'll be sure to fix the issue with the shield stuff too. I don't believe water muffling is the exact cause, since that only really affects sounds and stuff, and sounds are local. Most likely it's some button related code I have, so I'll be sure to fix that as soon as I get back too.
 
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Hello everyone, starting today, I won't be able to be reached until about early April, as mentioned in the v5.0 update post, since I'm essentially leaving for military basic training and all, so I'll just be answering everything I can right now. When I get back, it'll be business as usual though.


Yeah it is actually, I plan on improving SRB2's engine for my build, by adding like C++ and all that, and a perk of doing that would be that I get to add stuff like WebM recording from Ring Racers.


That's option will play music in a level if you have all the Chaos Emeralds and you're on the final boss/level of the vanilla game or a mod pack.


Yeah having lack of perspective mode on causes this bug, I've still been trying to work on it and fix it though.


Thanks for letting me know about all the bugs and resyncs. I don't have fixes for everything at the moment, but I'll be sure to fix them when I get back. And also, yeah the corona system still uses the final demo method of adding them, which means that it checks for specific sprites in order to display coronas. I didn't have time to make a better method of adding coronas, but when I get back, that'll be one of the first things I work on, after I make a stability focused update that helps fixes some bugs.
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I'll be sure to fix the issue with the shield stuff too. I don't believe water muffling is the exact cause, since that only really affects sounds and stuff, and sounds are local. Most likely it's some button related code I have, so I'll be sure to fix that as soon as I get back too.
Good luck!
 
This mod breaks GS Grind Rails heavily. Some paths would be cut up or disappear entirely. Jumping on them causes the player to teleport erratically.
 
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This is probably already known but. this bug, With Coronas and wall lighting on, is it caused by the walls angle being too steep, at a odd angle, or is it something else? (I wonder if Gzdoom dynamic lights are possible.) the bug sure is odd regardless. Nevertheless I really like the readdition of coronas! Pretty lights are pretty! Especially if you use palette rendering with shaders on!

[Personally i wish they were way less bright around starposts and the eggman boss 1 lights. Wish we were able to adjust the strength of coronas from certain objects ingame, so it isnt as blinding. Would also be nice if the light from the coronas could affect 3d models, but im no expert on how this hyper modified doom engine game works fahaha.]
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what does this strange error mean whenever i try to go to the server list?View attachment 149463
I had the same problem when hosting, either because I erased the holepunch URL in the in-game server settings or something else is going on. I don't even need holepunching because I already port forwarded SRB2.

(EDIT) I'm starting to think it's about the maxsend value, because the new max is way higher than vanilla, up to 1 gigabyte.
(EDIT 2) Nevermind, it still crashes when someone tries joining
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downloaded it, seems fine for me BUT for some reason you can not stop spawning dispensers whenever you try to disable the "dispenser going up" option
 
Got this crash when joining a vanilla server with no mods in it. I also haven't been able to host properly using the holepunch system ("From curl_easy_perform: Could not resolve host: ds.ms.srb2.org") but I've chalked that up to something weird with my internet provider.
 

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This build should be using an separate configuration file. It would benefit A LOT since this build has so many configs, that could easily be lost if you open the original executable.
 
Hello everyone, I am back, and development should continue on everything accordingly, way better than before, once I get all my hardware stuff later today. I’ll start fixing all the errors you’ve all mentioned and everything, and hopefully I’ll have something working real soon. Thank you all for your patience!
 
Glad to see you back! To make up for that, i have another bug for you: it seems that GSGrindRails is broken on SA2 Blast using this build.
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oh and GIFs are with a weird palette (i disabled Palette Rendering)
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Playing as Veph on GFZ3 causes this crash. It is replicable.
 

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