The Story of Uncapped Revengence Discord the 3rd

The Story of Uncapped Revengence Discord the 3rd v4.1.0

Hey, sorry for the late update, but the new latest commit fixes the MD5 issue. Just use the one provided from the link I gave earlier, and you'll be all set. Again, thanks for letting me know about this.
Thank you. Now the game runs without asset issue.
 
Fixed. Thanks for letting me know about this.
not fixed. still there.
honestly, I think GitHub is constantly doing stuff like this.
not only that, I removed everything past the releases string, and its on the 4.0 beta. no redux, no redux redux. just 4.0 beta.
 
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ive recently transitioned over to a new computer and when trying to redownload the most recent build it brings me to a not found page
 
not fixed. still there.
honestly, I think GitHub is constantly doing stuff like this.
not only that, I removed everything past the releases string, and its on the 4.0 beta. no redux, no redux redux. just 4.0 beta.
Sorry about that again, turns out Github was causing some issue with every new commit making the new release a draft. I've gone ahead and fixed that now, so it should be good. Thanks for letting me know about this.

Post automatically merged:

New cool menus

srb20001.gif
 
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Hello,

Since commit abaf196db32506 my OpenGL rendering has graphical glitches that flickers walls and skybox with my SBR2 configuration file and also with default SRB2 configuration file:


This can be minimized by disabling "cool effects" in Graphics settings, but this results with white skybox.

BTW This happens on Gentoo Linux with proprietary Nvidia drivers v.550.90.07, Mesa 24.0.9 and Linux kernel 6.6.32.
 
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Hello,

Since commit abaf196db32506 my OpenGL rendering has graphical glitches that flickers walls and skybox with my SBR2 configuration file and also with default SRB2 configuration file:


This can be minimized by disabling "cool effects" in Graphics settings, but this results with white skybox.

BTW This happens on Gentoo Linux with proprietary Nvidia drivers v.550.90.07, Mesa 24.0.9 and Linux kernel 6.6.32.
Not to be a major dinglenut and to lighten up the mood, It looks like GMod found a way to bug out in a whole different game.
 
Kinda may be because it's sort of an April Fools(?) version, but is there a way to revert the Engrish text back to normal in the latest build?
 
Kinda may be because it's sort of an April Fools(?) version, but is there a way to revert the Engrish text back to normal in the latest build?
Current build has April Fools text menu, so yes. You would have to wait for next release that will revert to regular English menu.
 
Hello,

Since commit abaf196db32506 my OpenGL rendering has graphical glitches that flickers walls and skybox with my SBR2 configuration file and also with default SRB2 configuration file:


This can be minimized by disabling "cool effects" in Graphics settings, but this results with white skybox.

BTW This happens on Gentoo Linux with proprietary Nvidia drivers v.550.90.07, Mesa 24.0.9 and Linux kernel 6.6.32.
Hey, sorry for the long wait, I had a ton of stuff to work on, but the newest commit should have this issue fixed for you. Thanks for reminding me about this issue, by the way.
 
Hey, sorry for the long wait, I had a ton of stuff to work on, but the newest commit should have this issue fixed for you. Thanks for reminding me about this issue, by the way.
Thank you. I checked the latest commit and this solved it.
 
i'm not sure if this is a bug or not, but you can get to the main menu from the jukebox which can bring you back to save select
 
Window shaking

Anyways, as for the official release date of 4.0, I'm aiming for anytime between right now and a week and a half from now, so be on the look out for that :p.
 

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