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Team Prismatic (Mystic Realm: Community Edition)

Why are the unlocks all messed up? Pandora's Box requires 150 emblems, when there's only 139 emblems in the current release! Golden Sands Zone requires 5 emblems, but I still haven't unlocked it at 78 emblems!
 
I'm working on a wip hud for outside of mystic realm but i broke sonic (sigh back to the drawing board...)
all this does is change the title card, player select, file select, emeralds and the emblems (both in the pause menu and in game)
(Ps: i just wanted to share this with the community and hope that i can finish this)
 
uhhh xian i was making a funny meme in google slides and i was having network issues so i deleted my cookies and cache

i lost my discord password :(
welp seeya next indev

Screenshot 2024-05-07 115902.png

Post automatically merged:

im trying to make an alt account but it wont let me use the same email
Post automatically merged:

one last thing, marcos should upload the mfz2 theme and sylvia should upload the rainstorm keep and vulakn forge themes
 
Is it just me or is Tempest Valley 1 really hard on the eyes compared to the previous remake? It's also very open/empty and the textures look kind of weird, (spaghetti grass) removing the darker feel the original remake had. (also felt less like a mod and more like it could've been a real 2.2 level)

I do think the new textures and design really fit TVZ2 though
 
I'm not sure what's causing this bug, but if you're playing the mod via the Android port, you can't choose or accept neither of the two options in the Mystic Hub.

View attachment srb20000.gif
As you can see, none of the default buttons do anything. This also affects any character chosen before going to the Hub. There might be something around the Warning that prompts into the console when the Hub accesses, seen in the picture below.
Screenshot_2024-06-15-18-40-41-861_org.stjr.srb2.jpg
 
I'm not sure what's causing this bug, but if you're playing the mod via the Android port, you can't choose or accept neither of the two options in the Mystic Hub.
As you can see, none of the default buttons do anything. This also affects any character chosen before going to the Hub. There might be something around the Warning that prompts into the console when the Hub accesses, seen in the picture below.
Mobile is currently unsupported
v0.6 will have a workaround for specifically the episode select but mobile port will never be fully supported
 

Mystic Realm CE indev build A26​

This is a major progression from the previous A11 and has a lot of new, meaty features to go over
Many of these new features are heavily unfinished, but everything is complete enough for now to warrant a new indev version (along with it having been almost 3 months since the last)
Note that while this version should be fine in singleplayer and netgames, some new features have made 100% impossible for now.

Major global changes​

--Entirely new gameplay flow wip design for emerald stages, allowing the player to either play normally as before to attain a normal Chaos Emerald, or engage in a high-paced combo-stringing score attack to try to get a Super Emerald. This new emerald stage gimmick will eventually replace elemental shard hunting, however accessing Inner Sanctum will still be required to attain hyper forms. As the levels are not finished, and therefore the super emeralds are not all obtainable yet, the previous method of simply accessing isz by finding the 3 shards will remain supported for now.
--Brand new, fully optimized custom hud, with new style and color, should better support other custom hud mods due to usage of sal hud library
--New achievements system, though a very early wip, will be designed to entirely replace vanilla srb2's emblem system, for the sake of more interesting challenges and custom unlockables
--New custom menus (currently wip, singleplayer only) accessed via scores+pause (on keyboard that's tab+esc)
--Marathon Mode can now select any episode by holding the cooresponding custom action key while loading into a new run, after starting. Hold C1 for lockon, C2 for Second Quest (if unlocked) and C3 for new Game+ (also if unlocked).

Major Level changes​

--Mudhole Karst minor adjustments, particularly to starting area
--Tempest Valley 1 demo 2
--Tempest Valley 2 demo 3
--Rainstorm Keep demo 2
--Verdant Forest 1 restored original textures
--Verdant Forest 3 visual pass
--Flame Rift 1 visual pass
--Flame Rift 2 visual pass and extension (further demos pending v2.2.14, stay tuned)
--Vulkan Forge demo 2
--Sunken Plant 2 updated music
--Nitric Citadel updated music
--Sunken Plant 3 light retouch
--Inner Sanctum demo 4
--Aerial Garden 3 new boss: Starlight Weaver (wip)
--Prismatic Angel experimental skybox test

Minor features / bugfixes may include, but are not limited to:​

--New Starpost designs
--Most badniks, as well as the player, will rotate to match the slope upon which they stand
--Jade Coast palm trees will now properly spawn their trunk segments for new joiners in netgames
--Flame Rift 1 eruption scene removed, no longer crashes
--No way! secret now has midi support
--Rebound attraction dash no longer locks onto other players in coop
--NoSpin characters can now properly use Armageddon shield's ability
--On mobile, episode select can be skipped by inputting mr_epskip in the console. Mobile will remain unsupported but you can at least attempt to play now
--Most likely other stuff idr

Download now!

 

Mystic Realm CE indev build A26​

This is a major progression from the previous A11 and has a lot of new, meaty features to go over
Many of these new features are heavily unfinished, but everything is complete enough for now to warrant a new indev version (along with it having been almost 3 months since the last)
Note that while this version should be fine in singleplayer and netgames, some new features have made 100% impossible for now.

Major global changes​

--Entirely new gameplay flow wip design for emerald stages, allowing the player to either play normally as before to attain a normal Chaos Emerald, or engage in a high-paced combo-stringing score attack to try to get a Super Emerald. This new emerald stage gimmick will eventually replace elemental shard hunting, however accessing Inner Sanctum will still be required to attain hyper forms. As the levels are not finished, and therefore the super emeralds are not all obtainable yet, the previous method of simply accessing isz by finding the 3 shards will remain supported for now.
--Brand new, fully optimized custom hud, with new style and color, should better support other custom hud mods due to usage of sal hud library
--New achievements system, though a very early wip, will be designed to entirely replace vanilla srb2's emblem system, for the sake of more interesting challenges and custom unlockables
--New custom menus (currently wip, singleplayer only) accessed via scores+pause (on keyboard that's tab+esc)
--Marathon Mode can now select any episode by holding the cooresponding custom action key while loading into a new run, after starting. Hold C1 for lockon, C2 for Second Quest (if unlocked) and C3 for new Game+ (also if unlocked).

Major Level changes​

--Mudhole Karst minor adjustments, particularly to starting area
--Tempest Valley 1 demo 2
--Tempest Valley 2 demo 3
--Rainstorm Keep demo 2
--Verdant Forest 1 restored original textures
--Verdant Forest 3 visual pass
--Flame Rift 1 visual pass
--Flame Rift 2 visual pass and extension (further demos pending v2.2.14, stay tuned)
--Vulkan Forge demo 2
--Sunken Plant 2 updated music
--Nitric Citadel updated music
--Sunken Plant 3 light retouch
--Inner Sanctum demo 4
--Aerial Garden 3 new boss: Starlight Weaver (wip)
--Prismatic Angel experimental skybox test

Minor features / bugfixes may include, but are not limited to:​

--New Starpost designs
--Most badniks, as well as the player, will rotate to match the slope upon which they stand
--Jade Coast palm trees will now properly spawn their trunk segments for new joiners in netgames
--Flame Rift 1 eruption scene removed, no longer crashes
--No way! secret now has midi support
--Rebound attraction dash no longer locks onto other players in coop
--NoSpin characters can now properly use Armageddon shield's ability
--On mobile, episode select can be skipped by inputting mr_epskip in the console. Mobile will remain unsupported but you can at least attempt to play now
--Most likely other stuff idr

Download now!

TVZ looks so beautiful now damn, especially act 2. You guys are doing awesome work!
 

Coming soon
 

Coming soon
This level...I'm truly left with no words.
This is probably, by far and for now, the peak of 2.2 Level Design. Super wide open for exploration, diffrent routes to take, all those slope-y enviroments; it's just peak.
 

Coming soon
bro posted this on 11:00 pm on brazil💀💀💀💀💀💀💀💀💀💀💀
 

Coming soon
This is what I look for when it comes to level design. Slope utilization, wide levels, varying paths but not too confusing to the point where you loop in on yourself (which is a problem a lot of modded levels have, unfortunately). I'm loving it so far! The other previews on the channel is great as well
 
I can't beat tempest valley act 1 :(
update: I managed to beat it despite the softlocks :D
 
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