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[SP Level] Supermarket Sweep Zone

It's a race through a supermarket!

Changelog:
v1.1:
  • Redesigned the ramp shortcut at the start of the level
  • Fixed a broken checkpoint
  • Added checkpoints near the end of the level
  • Fixed possible softlocks at the ramp shortcut and the tables and chairs
 

Attachments

  • sup1.png
    sup1.png
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  • sup2.png
    sup2.png
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  • sup3.png
    sup3.png
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  • supmap.png
    supmap.png
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  • KR_SupermarketSweep-v1.zip
    3.8 MB · Views: 416
  • supgif.gif
    supgif.gif
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  • KR_SupermarketSweep-v1.1.zip
    3.8 MB · Views: 1,167
Last edited:
First off, cool idea! I like the track, its marked out well and the unique signage is both cute and functional. Plus the unique setting grabbed my attention immediately so kudos for that.

2 things for you to look at though:

Ut4kCVP.gif


Getting Orbi'd over here, or just an extremely poor driving choice can get you stuck between these chairs and the wall, requiring a respawn console command to get out, which not every netgame player will be aware of.



T1mzzEi.gif

You can just linedef ride up this little shortcut ramp since the offroad sectors are too small to slow you at speed. This can easily be remedied by using a control sector with linedef 8, checking touching sector edge, then applying that linedefs tag to those sectors. While I missed it during gif recording time, doing this usually results in snagging that item box which lets you mash a free item before the actual set which can be fairly powerful and assists front runners.


Edit: And on further examination, checkpoint 2 doesn't register at all. But thats the only broken checkpoint I found. But since you can pass its waypoint area it causes position shuffling at the start of the track which can disorient people.
 
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