Puppyfaic
Member
When you first spawn in a map, you'll instantly turn Super! Sounds great, right? Well, there's a catch. You're only given a minumum number of rings to start, and if that ring counter hits 0, you die. Do you think you can make it through the game without running out of rings?
Notes:
-Any character can participate! Even addons like Shadow or Rosy!
-Metal Sonic chickens out against fighting you since you're permanently Super and self-destructs.
-You're given all the emeralds right away, so tokens will always give you 50 rings upon collection.
UPDATE!
SSCH v2 comes with extra console variables to further customize your experience:
ssch_bossaward: This command will adjust how many rings you gain on a boss act. Default is 50.
-Can be any number.
ssch_normalaward: This command will adjust how many rings you gain on normal acts. Default is 10.
-Can be any number.
ssch_keeprings: Allows you to keep your current ring count between acts. Default is Yes.
-Yes: Keep current ring count and apply current award mode.
-No: Lose current ring count and apply current award mode.
ssch_checkpoints: The game will remember your ring count when you touch a checkpoint and will respawn you with that ring count if you die. Default is Yes.
-Yes: Respawn with remembered ring count when you die.
-No: Respawn with minimal ring count for the act.
ssch_awardmode: Determines how rings are handled. Default is IfNeeded.
-Always: You will always receive a ring award upon clearing an act. Good for co-op games.
-TopUp: You will receive enough rings to reach a minimum count for the act, if you are under the minimum. 10 for normal acts, 50 for bosses, 100 for CEZ3.
-IfNeeded: You will only receive the ring award of necessary. For example, if you die at the start of an act.
The whole point of this is just to add a new way to play the game. It's truly a race against the clock in this mode.
Notes:
-Any character can participate! Even addons like Shadow or Rosy!
-Metal Sonic chickens out against fighting you since you're permanently Super and self-destructs.
-You're given all the emeralds right away, so tokens will always give you 50 rings upon collection.
UPDATE!
SSCH v2 comes with extra console variables to further customize your experience:
ssch_bossaward: This command will adjust how many rings you gain on a boss act. Default is 50.
-Can be any number.
ssch_normalaward: This command will adjust how many rings you gain on normal acts. Default is 10.
-Can be any number.
ssch_keeprings: Allows you to keep your current ring count between acts. Default is Yes.
-Yes: Keep current ring count and apply current award mode.
-No: Lose current ring count and apply current award mode.
ssch_checkpoints: The game will remember your ring count when you touch a checkpoint and will respawn you with that ring count if you die. Default is Yes.
-Yes: Respawn with remembered ring count when you die.
-No: Respawn with minimal ring count for the act.
ssch_awardmode: Determines how rings are handled. Default is IfNeeded.
-Always: You will always receive a ring award upon clearing an act. Good for co-op games.
-TopUp: You will receive enough rings to reach a minimum count for the act, if you are under the minimum. 10 for normal acts, 50 for bosses, 100 for CEZ3.
-IfNeeded: You will only receive the ring award of necessary. For example, if you die at the start of an act.
The whole point of this is just to add a new way to play the game. It's truly a race against the clock in this mode.
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