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Super Mario 64 Styled Hud (RELEASED!)

I think i can do it pretty easily, if i could get the current version that is.
Post automatically merged:

If nothing important was modified from the last one
 
I think i can do it pretty easily, if i could get the current version that is.
Post automatically merged:

If nothing important was modified from the last one
I just made the HUD look more accurate to the real game, and fixed some fonts.
 

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  • V_SM64HUD-finalbeta.pk3
    153.4 KB · Views: 125
Yo, i think im already done, imma get the gif and see if its good. I also made some little changes to the rings counter
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Ok, here's what i done, i was trying to make the numbers big (because everything else was 16x16) but that's just outta of my knowledge to make something that isn't a barrage of text going number by number defining a graphic (i have a version with the coins going up to 300 out of the 9999 possible though), i made the infinite symbol in lives become M25, because from what i know that was infinite (or just a real real high number) lives glitch on the JP SM64 release (i did a quick search and it was the closest i found), and the last thing i did was add the lakitu cam icon.
 

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  • V_SM64HUD-finalbeta.pk3
    155.5 KB · Views: 270
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Thanks, Pacola! You're a big help! Now I just need to add a few more things and this mod will be ready for release.
 
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Huh. I almost completely forgot about this. Welp, time to ACTUALLY finish this and release it cuz N64 Mario got an update.
 
Yo, i think im already done, imma get the gif and see if its good. I also made some little changes to the rings counter
Post automatically merged:

Ok, here's what i done, i was trying to make the numbers big (because everything else was 16x16) but that's just outta of my knowledge to make something that isn't a barrage of text going number by number defining a graphic (i have a version with the coins going up to 300 out of the 9999 possible though), i made the infinite symbol in lives become M25, because from what i know that was infinite (or just a real real high number) lives glitch on the JP SM64 release (i did a quick search and it was the closest i found), and the last thing i did was add the lakitu cam icon.
I'm almost done adding all of the graphics, but there's a minor issue. Whenever you reach 100-199 rings/coins, the counter disappears until you get to 200. Any way you could fix this?
 
I actually forgot i should be trying to find a solution to it, but i don't really know what could be causing it
 
I figured it out, apparently i had just done the rings counter in a bad way, i also added the big numbers since, well, they're on the title card which facilitates it, here's an image of it.

srb20217.png
 

Attachments

  • V_SM64HUD-finalbeta.pk3
    159.6 KB · Views: 41
Okay, I've added everything that I needed to, tested it multiple times, and edited a few things. It's just about ready to actually release soon! What do you all think?
 

Attachments

  • VL_SM64HUD-v1.pk3
    233.8 KB · Views: 64
Guess what, everyone? The SM64 HUD has been submitted for releases, and it's completely done! Wish me luck!
 

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