Auto-Unpause setting.
In a netgame, after (x) number of minutes has passed with the game paused, the game automatically unpauses (from the host's end of course). The aim of this is to crush the possibility of servers getting stuck when a verified person pauses, then gets disconnected or something and the host is nowhere to be found to fix it. There are already means around this (set a password, ect.) but not everybody gets to use them in any situation.
The unpause time could be set in the Server Options menu or adjusted with the console command "autounpause #". 0 disables it. Also, if possible, the game should generate a notification when the unpause time is about to be reached.
In a netgame, after (x) number of minutes has passed with the game paused, the game automatically unpauses (from the host's end of course). The aim of this is to crush the possibility of servers getting stuck when a verified person pauses, then gets disconnected or something and the host is nowhere to be found to fix it. There are already means around this (set a password, ect.) but not everybody gets to use them in any situation.
The unpause time could be set in the Server Options menu or adjusted with the console command "autounpause #". 0 disables it. Also, if possible, the game should generate a notification when the unpause time is about to be reached.