I'll Begin said:
Slow Fall
- ACTIONSPD1 is how fast your character falls. Defaults to 30. This could have the side effect of 0 being used to get effects similar to that of Super Float.
- ACTIONSPD2 is a little tricky.[list:b4ae945c6a]
- If set to 0. Use default frames (whatever your character uses when it jumps).
- If set to 1. Force spin frames.
- If set to 2. Force falling frames.
- If set to 3. Use special ability frames.
[/list:u:b4ae945c6a]
I'd like to add to this too. It this is set to any negative number, the character will fall
up. This could allow something like this:
Kitsune said:
http://www.youtube.com/watch?v=b4N5NB8U5pM
That should be an ability.
However, that would only apply if the character had multiability, and one would have to jump before using the ability. Although, I have a suggestion (well, two).
First off, possibly an "abilitynojump" S_SKIN attribute. By this, I mean that the character's ability is activated without jumping first. If one made complex edits to a character, it could lead to having characters have complex abilities with pros and cons (let's say a character like Sinkoo had this with the ability thok still activated. The ability would emidiatly spawn the thok item, allowing him to have a high jump emidiatly(sp?). If I'll Begin's thok idea of having one go more up when actionspd1 is set higher than it's default is accepted, one could blast high into the air with a single press of the jump button).
Next, how about something special for "nojumpspin" making it that, if set to "2," it makes it that the character doesn't go into
any jumping frames, but rather it's standing, walking, and running frames. This is useful for characters that fly and have the "float" ability (namely Darkspine Sonic, however this WAD can be improved to look less ugly, more like him, and more complex).
One more thing: How about making it that, when a character stops slowfalling when ability/spin frames are forced, the character automatically goes into falling frames. Useful for characters like Blaze the Cat.
I'd personally LOVE this stuff in 1.1