[Reusable] Starpost Rewards [v2.2]

This thread contains content that may be reused, modified, or ported by anyone.

WellDoneSnake

Formerly "TSDude"
Bringing this back from my old release pack in 2.1, ditched the convoluted setup too.


>>Updated to v2.2 see changelog below<<

Introducing...

Starpost Rewards

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Not much to explain here.

Activating a starpost will reward the player with rings, shields and other power-ups.

Note: Don't worry about shields being replaced by force, the starpost won't give you a shield if you already have one, instead you'll get something else.

- Fixed continuous reward of rings triggered when bots touch the starpost.
- Stronger power-ups will only have a chance of being obtained once the player has 50 rings or more.

- Shields that are incompatible with water will not be rewarded if the player is underwater or touching a shallow surface of water.
 

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Icarus

Warrior from Algol
This reminds me a lot of Sonic Heroes' checkpoint.


I always thought it was a neat idea (albeit making the game a bit too easy for some)
 

ClassicNC

heads up jake its sonic boo
This reminds me a lot of Sonic Heroes' checkpoint.

Sonic & Knuckles+ + Tails partner + Checkpoint rewards + That Sonic Heroes port from 2.1 unofficially ported to 2.2 by Golden Shine = cheesy crush 40 music starts playing
 

WellDoneSnake

Formerly "TSDude"
I always thought it was a neat idea (albeit making the game a bit too easy for some)
Funny that you mention that because the older version from the 2.1 era had me attempting to change the "random factor" depending on the number of rings the player held. For example more powerful items could be obtained (or have an increased chance of getting it) when you had a lot of rings.

Sadly not a lot of levels supported that concept (especially the later zones in the vanilla campaign), rings may not be as abundant as they were in earlier zones. Hence why in this release I just allowed every item/power-up you could get, to be equally random.
Regardless, this addon is listed as re-usable so if people wanted to alter the randomness, award custom power-ups, etc. then they can mess around with the script to get something that works for them.
 
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cookiefonster

Wiki Admin
Just tried out this mod, it's a cool way to bring randomization to the table. I have one suggestion though: at underwater checkpoints, don't give attraction, flame, or lightning shields.
 

WellDoneSnake

Formerly "TSDude"
Response + Update

Just tried out this mod, it's a cool way to bring randomization to the table. I have one suggestion though: at underwater checkpoints, don't give attraction, flame, or lightning shields.
Totally missed this, thanks for bringing it up.

>>Update! Version 2.1 is up!<<

- Stronger power-ups will only have a chance of being obtained once the player has 50 rings or more.

- Shields that are incompatible with water will not be rewarded if the player is underwater or touching a shallow surface of water.
 
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Latius

Hybrid Kart Mapper/Porter
I was worried for a moment that this might break Ultimate Mode, but then I realised... Ultimate Mode does not have checkpoints in the first place. Why would it, when you have one life, and no continues?
 

Titou

Member
I noticed this mod brakes by giving you a lot of rings if you have a AI partener, it happens if the AI is close to the starpost even if it's already activated
 

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WellDoneSnake

Formerly "TSDude"
Update 2.2

I noticed this mod brakes by giving you a lot of rings if you have a AI partener, it happens if the AI is close to the starpost even if it's already activated

Thanks for pointing this out, I've now fixed it and uploaded v2.2 of this addon to the main post.
 
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