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Srb2Fan's Better Vannilia Chars (BETA)

thesrb2fan12

That one guy making frontiers sonic
So i was thinking of making some of the vannilia chars better
so uh here are the list of changes to the vannilia cast
- Sonic's Top Speed is 45
- Sonic Has the Jump-Thok
- Tails can cancel flight with spin
- Metal Sonic's Max Dashmode Speed is 75
- Fang and Amy now can spindash (Tell me one person who would enjoy the popgun instead of spindash and i will be shocked.)

heres the demo
 

Attachments

  • L_Srb2Fan'sBetterVanniliaChars-v1.lua
    1.3 KB · Views: 122
ima try this

edit: i found a bug already but i might be just the web port
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(Tell me one person who would enjoy the popgun instead of spindash and i will be shocked.)
if u got fang vs fang you will win cuz fang is op vs fang cuz the popgun
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hey i play tested ur mod and it works perfectly so good job
 
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ima try this

edit: i found a bug already but i might be just the web port
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if u got fang vs fang you will win cuz fang is op vs fang cuz the popgun
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hey i play tested ur mod and it works perfectly so good job
it probably is just the web port i think that version might be outdated
 
btw also working on getting it released (it has a better knuckles moveset in the full version epic right?)
 
i just made it so that when knux lands from a glide it doesnt kill his speed
nice and btw moveset idea: so for fang and amy will spin jump, fang will have a button for his gun (custom 1 should be the button) and fang wont loose momentom when useing spring tail. for amy she will also be a spin jump, and she will have her double jump and suedo drop dash from superstars.
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nice and btw moveset idea: so for fang and amy will spin jump, fang will have a button for his gun (custom 1 should be the button) and fang wont loose momentom when useing spring tail. for amy she will also be a spin jump, and she will have her double jump and suedo drop dash from superstars.
im testing my edited verson and its not going so well
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help my builld is saying unexpected symbol near 'if'on line 5 this is the code
the bad thing:
local function BetterSonic(player)
if player.mo.skin ~= "sonic" then
return

if player.mo.state == S_PLAY_FALL and (player.cmd.buttons & BT_SPIN) or player.mo.state == S_PLAY_SPRING and (player.cmd.buttons & BT_SPIN) then
player.mo.state = S_PLAY_JUMP
player.pflags = $ + PF_SPINNING       
player.charability = CA_JUMPTHOK
player.normalspeed = 45*FRACUNIT
end
what did i do wroung (context: i tryed making sonic have the air recurl when on a spring
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i just made it so that when knux lands from a glide it doesnt kill his speed
btw i know some srb2 2.3 leaks! (im not even joking im on discord as FastestThingLiving and i looked)
 
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nice and btw moveset idea: so for fang and amy will spin jump, fang will have a button for his gun (custom 1 should be the button) and fang wont loose momentom when useing spring tail. for amy she will also be a spin jump, and she will have her double jump and suedo drop dash from superstars.
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im testing my edited verson and its not going so well
Post automatically merged:

help my builld is saying unexpected symbol near 'if'on line 5 this is the code
the bad thing:
local function BetterSonic(player)
if player.mo.skin ~= "sonic" then
return

if player.mo.state == S_PLAY_FALL and (player.cmd.buttons & BT_SPIN) or player.mo.state == S_PLAY_SPRING and (player.cmd.buttons & BT_SPIN) then
player.mo.state = S_PLAY_JUMP
player.pflags = $ + PF_SPINNING      
player.charability = CA_JUMPTHOK
player.normalspeed = 45*FRACUNIT
end
what did i do wroung (context: i tryed making sonic have the air recurl when on a spring
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btw i know some srb2 2.3 leaks! (im not even joking im on discord as FastestThingLiving and i looked)
based on your code it seems that you need a extra end at the end of your if this is because that just ends the if then not the whole function
 
where do i put the extra end
after the end that ends the if then script like this example
Example Lua Script:
local function ExampleFunction(player)
if player.mo.skin == "sonic" then
CONPrintF(player, "player is sonic")
end -- this ends the if then
end --this ends the function
-- remember when using end in lua the end will always end the script before it if it is a if then or a function
 
after the end that ends the if then script like this example
Example Lua Script:
local function ExampleFunction(player)
if player.mo.skin == "sonic" then
CONPrintF(player, "player is sonic")
end -- this ends the if then
end --this ends the function
-- remember when using end in lua the end will always end the script before it if it is a if then or a function
[/COD
[/QUOTE]
[QUOTE="thesrb2fan900000000, post: 622810, member: 24701"
ill base some changes off of it thanks for helping say would you like to be apart of the team for the mod?
[/QUOTE]
yea
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i will be on team (btw name it team better chars
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oh and i tryed adding a sound effect to the airecurl but i got a error that says:
the bad thing 2:
:8: bad argument #2 to 'S_StartSound' (number exepected, got nil) in function
'S_StartSound'
the code is
code:
if player.mo.state == S_PLAY_FALL and (player.cmd.buttons & BT_SPIN) or player.mo.state == S_PLAY_SPRING and (player.cmd.buttons & BT_SPIN) then
player.mo.state = S_PLAY_SPIN
S_StartSound(mo,sfx_s3k42)       
player.pflags = $ + PF_SPINNING       
player.charability = CA_JUMPTHOK
player.normalspeed = 45*FRACUNIT
end
end
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ill base some changes off of it thanks for helping say would you like to be apart of the team for the mod?
hey im getting errors saying something about sounds cuz i tryed adding a sound to the air recurl heres the code
Lua:
if player.mo.state == S_PLAY_FALL and (player.cmd.buttons & BT_SPIN) or player.mo.state == S_PLAY_SPRING and (player.cmd.buttons & BT_SPIN) then
player.mo.state = S_PLAY_SPIN
S_StartSound(mo,sfx_s3k42)       
player.pflags = $ + PF_SPINNING       
player.charability = CA_JUMPTHOK
player.normalspeed = 45*FRACUNIT
end
end
btw name the mod vanila ice cream (joke, dont have to)
 
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Removing the popgun from Fang is removing a big part of his entire thing. His name is Fang The Sniper after all.
 

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