Actually, wasn't it based off of Doom Legacy?
True enough. Sonic doesn't exactly use the BFG and the chainsaw on Robotnik... :PDigiku said:"based off the original Doom"? True or not, I still laughed out loud with that one.
Jason the Echidna said:But Doom does support the Z axis, and gravity at that! Ever walk off a really tall platform into a pit of slime? You fall... And you are in the air while you fall. So obviously it supports more then just floor and ceiling heights and it doesn't stick you to the floor or anything, of course.
Jumping, in SRB2 at least, is as simple as setting the movement on the Z axis variable, which would normally be set to 0 and rapidly decreased by gravity while you fall, to a positive value, thrusting you upwards as though you were "falling" up for a moment, and then gravity takes control and pushes you back down as it would if you walked off a cliff or something. And playing the sound. You gotta play da sound. It aint a Sonic game if ya gots no jump sound.
And also, wasn't there a "flyaround" cheat which allowed you to fly up and down by walking forward and back?... idfly?... It was later changed to use the jump button instead, as walking upwards off the floor is rather annoying.
furyhunter600 said:Doom has always supported Z-Axis emulation. You ARE able to jump in Doom, and it's actually required in the second level of Doom2. Also, explain to me how there is falling damage in Hexen if there is no Z-Axis :P
Shuffle said:So if you can't walk over enemies in Doom, why can you in SRB2?
RenegadeC said:Actually doom DOESN'T support true Z Axis.