Okay, I'm not taking ANY credif for this at all, but I'ma give you an EXE with slopes in it. All I did was uncomment it in 1.09's code. There's a REASON it's commented, though. The slopes are intangible, they don't have sides and they lag like CRAZY around spikes.
But anyways, here's your precious slopes:
http://home.comcast.net/~mlmars/Slopeswin.zip
To use them, you have to set a linedef with a type of 243 and tag it to a sector with a type of 16384.
The slopes only work in OpenGL, don't forget to Zennode or you'll get really crazy results.
But anyways, here's your precious slopes:
http://home.comcast.net/~mlmars/Slopeswin.zip
To use them, you have to set a linedef with a type of 243 and tag it to a sector with a type of 16384.
The slopes only work in OpenGL, don't forget to Zennode or you'll get really crazy results.