I'll Begin
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OMGWTFNO.Draykon said:It's not the name that matters, it's the engine.
The 3D Zelda engine, was used to create Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess. Most other Zelda games were created with the 2D Zelda engine, Links Crossbow Training was an original engine.
Iestyn, everything, as currently the only gateway to Wii homebrew is a glitch in the 3D Zelda Engine.
If I recall correctly. Ocarina of Time and Majora's Mask actually used a very heavily modified version of the Super Mario 64 graphics engine.
Wind Waker's engine was a whole new one, which was then modified for use in Twilight Princess, and I think they might've used that engine for Crossbow Training too.
Do you honestly think they could have gotten Windwaker's and Twilight Princess's high polygon models, 480p support, cel-shading and even more massive draw-distances on the Zelda 64 engine?
This entire post can be backed up with Wikipedia articles, too. C'ept the Crossbow Training thing.
ShadowHog said:Anyway, yeah, this is getting way off point. It only works with the Wii version of Twilight Princess. End of that side-discussion.