Re_
Member
Hello, I am currently working on a mod that ports every 2.0 map into 2.2 with the intent of being as accurate as I can. If you are wondering what the "A" means in the prefix, that's just how I notate indev builds. This forums page will not be updated often, so if you want the latest builds, make sure to join the playtesting server in multiplayer. Also, please, tell me any issues you find with this mod by responding here, the server has issues with just not telling me stuff.
Download the mod here.
It's not attached on this page, because the file was too big.
Features:
Known issues:
Credits:
Most object SOC and Lua from SRB2 The Past
Thanks to Rebony for telling me how to fix the cactuses.
Thanks to Thokk for digging up some scripts from his addons folder.
Thanks to Astro for telling me a lot of stuff I need to fix.
2.0 HUD is a modified version of:
mb.srb2.org
L_Legacy.pk3 by sdas8133 and survival46
Player Lua scripts from:
mb.srb2.org
2.0 Knuckles gliding physics by JoJo.
All Assets and Maps by STJr.
Everything else is by Re (I hope I didn't get this wrong)
Playtesters:
Geroninope
Re
You
and all 300-ish people that joined the playtesting server so far.
Download the mod here.
It's not attached on this page, because the file was too big.
Features:
- All 40/40 emblems are obtainable, although 1 is bugged.
- All three legacy characters are also been ported for this mod, with their S_SKIN stats pasted in from 2.0, and I even kept in the coloring issues. The emblems are also only obtainable as these characters.
- The CVAR "ME_STRAFEJUMPING" controls whether you want 2.2 jump physics, true for if you do, false if you want the 2.0 physics. (This is not fully accurate yet)
- This isn't just the single player stages, every mode is supported, even competition for the 2 competition fans.
- The SRB1 stages, Mario Koopa Blast, and Spring Hill, are all included with their original unlock requirements.
- Blue Mountain Zone and Dark City Zone are obtainable as unlocks for all 40 emblems.
Known issues:
- The special stage timer does not decrease while taking damage, well, it does, just not the one on the HUD.
- The 23 minutes emblem is bugged and will unlock after you relaunch the game. This seems to be an SRB2 bug.
- The SRB1 remake crashes dedicated servers.
- The skybox does not scroll. I want to make it scroll like 2.0, but am unaware of how to do this.
- The DSZ boss doesn't spawn the propeller, very minor, but it's an issue I'm aware of.
- The credits don't sync in dedicated servers. This seems to be an SRB2 bug.
- The intro does not animate, I would love to make it animate, but this seems to be impossible in SOC cutscenes, you can't even make a bunch of scenes with a 1 tic duration, as there is an 8 scene limit.
Credits:
Most object SOC and Lua from SRB2 The Past
Thanks to Rebony for telling me how to fix the cactuses.
Thanks to Thokk for digging up some scripts from his addons folder.
Thanks to Astro for telling me a lot of stuff I need to fix.
2.0 HUD is a modified version of:
[Open Assets] - Final Demo HUD
Final Demo HUD gives you the final SRB2 original HUD before 2.0's release, but instead, the 1.09.4 hud is remade for 2.2.x! The main reason why I decided to make this is because sometimes I "select" SRB2 versions, but instead of doing it, I took...

Player Lua scripts from:
[Open Assets] - Overhauled Legacy Trio (+ Legacy Sonic) & Knuckles
Uhh... I think there's been a mistake. Remember these guys? They are back and better than ever! With the courtesy of the art of the one and only SSNTails. As for Knuckles, Chrispy did his part. (Though I used a wad with a HiRes playable version of Legacy Sonic and ports of Legacy Tails...

All Assets and Maps by STJr.
Everything else is by Re (I hope I didn't get this wrong)
Playtesters:
Geroninope
Re
You
and all 300-ish people that joined the playtesting server so far.
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