SRB2 : Project Junio

[Open Assets] SRB2 : Project Junio 2

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I believe it should work for either one, I'm pretty sure the original does and mine just has like four lines of code different. Just load it up as another mod (one or the other, personally I'd say mine first then the original if it doesn't work, but you could also just skip to the original as it is way more powerful, if a bit ugly) alongside Project Junio.

Note also that I make no promises, I've beaten that stage like six times and crashed like twice, but I do remember the framerate being super low the times it crashed, and most of those times I beat it were with that script running.
On the bright side for having to replay it again, it's a very cool stage.
I know you didn't make any promises, but that ts did not work. game still crashes mid way through stormy shire> I'll try again on 2.2.15 and then try again again but turning the render distance down from infinity, but at this point I'm just done
 
I know you didn't make any promises, but that ts did not work. game still crashes mid way through stormy shire> I'll try again on 2.2.15 and then try again again but turning the render distance down from infinity, but at this point I'm just done
Definitely turn the render distance down from infinity.
That's a huge load there.
 
Definitely turn the render distance down from infinity.
That's a huge load there.
K so turning down the render distance worked, but the shit still crashed imma go lower this time and you anti lag seems to help, but the game chugs HAR loading the stage in.
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Definitely turn the render distance down from infinity.
That's a huge load
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Okay so for anyone still here I think I figured it out. I increased the framerate a bit and the game did so much better. the mod crashes on zone six, Stormyshire, and one of the gimmicks are these giant masses of land that move up and down rapidly. these pisstons dip the framerate and cause serious lag that crashes the game. I'm gonna turn down the render distance some more.
 
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malom updated SRB2 : Project Junio with a new update entry:

announcement

After thinking about it a bit more, I'm going to restore the emblem progression with some small bonuses in a future update when I find the motivation to work on it again.

Read the rest of this update entry...
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K so turning down the render distance worked, but the shit still crashed imma go lower this time and you anti lag seems to help, but the game chugs HAR loading the stage in.
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Okay so for anyone still here I think I figured it out. I increased the framerate a bit and the game did so much better. the mod crashes on zone six, Stormyshire, and one of the gimmicks are these giant masses of land that move up and down rapidly. these pisstons dip the framerate and cause serious lag that crashes the game. I'm gonna turn down the render distance some more.
I'm sorry to hear that the level is still unstable.
I will try to fix everything in the next update.
 
malom updated SRB2 : Project Junio with a new update entry:

announcement



Read the rest of this update entry...
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I'm sorry to hear that the level is still unstable.
I will try to fix everything in the next update.
I'd appreciate it if you took the current SOC_Main.txt, called it "ProjectJunioMPPatch.soc" or "ProjectJunioLinearPatch.soc" or "ProjectJunioLamePatchForWhinyBabys.soc" or something and kept it around, ideally with the field emblems added back in, but really at the end of the day whatever keeps you happy with your project, man. Good to see you taking a shot at making your original emblem progression work better--I will admit that I did enjoy emblem hunting, once I modded in the radar and until I saw just how many I needed. I'm sure you can pull something off that's good for getting first time players to explore and speedrun more without getting too frustrating.

I also took some sorta debugging notes on my most recent couple runthroughs, if you'd like. Mods were used this time but I saw these issues last time I was running through vanilla too, just didn't stop to take screenshots.

First of all, I think these are the pistons Mahpeejhotdogs was referring to that cause serious framerate issues. With either pure vanilla Project Junio or Project Junio + Many Minor Tweaks + Lagkiller, the framerate gets low, with MMT and no Lagkiller it gets unplayable, and a few times it straight up dropped to two for some reason. I should note that while I complain about performance sometimes, I actually have a fairly beefy PC so if I can't maintain a stable 35FPS it's probably a bigger problem for some other people. (I should just play pure vanilla when I get to this level, but I am spoiled for qol features. That said if you don't feel like looking into the conflict, fault for mod conflicts generally lies with the player.) I do hope you can find a way to improve performance and stability at this bit without cutting it, it's a good bit. (Could maybe use a checkpoint though.)
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Also here is the spot that crashes sometimes, and the SRB2 Cherry version of the error message. This is the rail going into the spire jumps to the finale. Which come to think of it makes it a real shame to crash here.
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Here's a few more of the spots that have weird geometry glitches that appear to be strictly graphical.
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And while I get Othius' suggestion about applying "ramp sector" to pretty much the entire mod, and they certainly have a lot more expertise than me, if I understand their explanation it makes the slopes sticky? You may want to take places like this where you're supposed to do slope jumps and untick it for them--Junio slams right into the wall even when I hit jump and he can recover with his rebound dash but probably isn't supposed to, and anyone who CAN'T get that much verticality out of nowhere is kinda screwed unless they stop and figure something else out.

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Also seriously this level pack is great, it's been a (robo) blast with every character I've played it with, and with trying to hit the time emblems as Junio (until I get frustrated and quit for a while. Still gets a lot of "one more try" out of me). (I swear I beat the original version as Junio Sonic that's why he doesn't have a save file for the linear edition.) I especially love the vibes of Crimson Shrine, and the heavy use of water and lava running for alternate routes and stuff there and Vulcanic Rave. (Oh right also grinding breaks for Celadon unless you load GSGrindRails before Project Junio, but looking at the files they both say the same version number? If you had an old version number I'd suggest updating it but you don't so I don't know what's up with that or if it's something you should look into.)
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