Nightwolf
What if...
SRB2 Multi
This mod makes every enemy, monitor and ring multiply when touched/destroyed. It also kills you when you have too many rings.
Have fun!
srb2m_enable <0/1> - enable/disable the mod (default: 1)
srb2m_ringlimit <0-9999> - If player's ring count is equal to this or higher, they will die. Setting it to 0 disables the limit. (default: 250)
srb2m_multicooldown <0-2100> - Cooldown (in ticks) between object spawn and possible object multiplication, prevents objects from multiplying too fast (default: 7)
srb2m_ringcooldown <0-2100> - Cooldown (in ticks) between collecting rings by a player. Prevents players from getting rings too quickly. Setting it to 0 disables the limit. (default: 1)
srb2m_objectlimit <0-64000> - Multiplied object limit. Setting it to 0 disables the limit. (default: 1024)
srb2m_objspreadtype <dev/prerelease/release> - Set multiplied object spread type. Added for compatibility with older footage of this mod. (default: release)
srb2m_ringlimit <0-9999> - If player's ring count is equal to this or higher, they will die. Setting it to 0 disables the limit. (default: 250)
srb2m_multicooldown <0-2100> - Cooldown (in ticks) between object spawn and possible object multiplication, prevents objects from multiplying too fast (default: 7)
srb2m_ringcooldown <0-2100> - Cooldown (in ticks) between collecting rings by a player. Prevents players from getting rings too quickly. Setting it to 0 disables the limit. (default: 1)
srb2m_objectlimit <0-64000> - Multiplied object limit. Setting it to 0 disables the limit. (default: 1024)
srb2m_objspreadtype <dev/prerelease/release> - Set multiplied object spread type. Added for compatibility with older footage of this mod. (default: release)
Version 2
-Properly added srb2m_ringcooldown command and set it to 1 tick.
-Added srb2m_objspreadtype command ('dev' option has a noticeable difference to the 2 other options)
-Fixed srb2m_objectlimit command not working properly. To restore the old behaviour, set srb2m_objectlimit to 0. (glitch found by jenngra505)
Version 1
-Initial release
-Properly added srb2m_ringcooldown command and set it to 1 tick.
-Added srb2m_objspreadtype command ('dev' option has a noticeable difference to the 2 other options)
-Fixed srb2m_objectlimit command not working properly. To restore the old behaviour, set srb2m_objectlimit to 0. (glitch found by jenngra505)
Version 1
-Initial release
MarkeyJester - Creator of Sonic Multi, a Sonic 1 hack that inspired this mod.
jenngra505 - found a critical bug in object limit command.
jenngra505 - found a critical bug in object limit command.
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