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SRB2: Generations

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Egg Rock Zone is complete.

U: 9:00
L: 9:35

That leaves White World.


Gotta be fun trying to speedrun through this gauntlet of a level.
 
  • Cool!
Reactions: JjJ
Dude, it's been a while since I've posted here and when I was watching the playlist I wondered about the bosses, Whitesky answer me one thing, will there be bosses in the level pack?
 
White World is complete.

Decided for a simpler approach--not like the planned closer to Shadow Generations' White Space--as to also reference how all the previous iterations had this base appearance instead. Reason? Time management.

The only thing left is cleaning up the levels and internal stuff, and maybe hopefully we can have a trailer made before deadline :worry:

srb20120.png
 
White World is complete.

Decided for a simpler approach--not like the planned closer to Shadow Generations' White Space--as to also reference how all the previous iterations had this base appearance instead. Reason? Time management.

The only thing left is cleaning up the levels and internal stuff, and maybe hopefully we can have a trailer made before deadline :worry:

View attachment 175119
Is peak coming soon guys?
 
White World is complete.

Decided for a simpler approach--not like the planned closer to Shadow Generations' White Space--as to also reference how all the previous iterations had this base appearance instead. Reason? Time management.

The only thing left is cleaning up the levels and internal stuff, and maybe hopefully we can have a trailer made before deadline :worry:

View attachment 175119
Wait there's a deadline? I thought this was just a passion project.
 
White World is complete.

Decided for a simpler approach--not like the planned closer to Shadow Generations' White Space--as to also reference how all the previous iterations had this base appearance instead. Reason? Time management.

The only thing left is cleaning up the levels and internal stuff, and maybe hopefully we can have a trailer made before deadline :worry:

View attachment 175119
Interesting, how are you making a deadline trailer or how are release msv6 in egg rock modern level video is complete
 
People tend to set deadlines on themselves to make projects quicker, the deadline isn't probably final its only for motivation :D
Even a self-imposed deadline for something that does not have to be completed and turned in on the date can be quite tricky when you take into account the 90-10 rule.

It is easy enough to get 90 percent of the way there, but the last 10 percent can be a doozy. Things can come up during playtesting whether it is a lack of flow that requires a redesign of level segments, areas that begin to feel underbaked visually and need more polish, bugs in the code, or even bugs in the engine that requires workarounds.

It really depends on how prepared you are to quickly respond to bug reports and other things once people begin to play it. No one wants the prospect of a rocky launch, but for a level pack the size of what is suggested here that is not an easy thing to accomplish, so anticipated spare time afterwards may need to be factored in.
 




:blink:
 
White World is complete.

Decided for a simpler approach--not like the planned closer to Shadow Generations' White Space--as to also reference how all the previous iterations had this base appearance instead. Reason? Time management.

The only thing left is cleaning up the levels and internal stuff, and maybe hopefully we can have a trailer made before deadline :worry:

View attachment 175119
very cool! cant wait to play this!
 
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