EeveeEuphoria
a possum irl
Previously Known as "SRB2: Chaos Edition"
Hey, so, you might remember SRB2 Chaos Edition yeah? That funny lil mod I made? Well, it's been awhile since I worked on anything SRB2 related, figured I'd come back and work on that, by doing it from the ground up.
If you're not in the know, in a nutshell, SRB2 Chaos Edition is what it says on the tin. New effects are applied to the player for certain periods of time, and it can hinder the player, do not much of note, or make it easier for the player to play through, all at the hands of RNG.
Anyways, the code is much, much neater now, and is way more modular. This allows for such things as lifting the 4-effect limit cap, meaning there can be even more chaotic mayhem caused by this! Due to these changes it's also much easier to just add in new effects, I don't have to keep jumping between 20 different parts of the script to add a simple effect. I'm also planning on re-writing stuff such as Magnet and Blackhole to effectively utilize the blockmap search functions, though I'll need to figure out how they work first, and it's not really that easy.
There's also been some other minor changes, such as changes to the sounds of "Change Color" to be less ear-grating, and changing the name of a few effects to actually make sense, like "No Abilities" and "Change Character", just minor QoL improvements to make it more understandable. Some effects like "Change Sprite" will feature sprites that are affected by the player's color as well, just because I think that'd be neat. And finally one of the more drastic changes is that by default, your effects (minus some problematic ones) will carry over when you respawn or go to the next level, just to further heighten the chaotic nature of this mod.
At the time of writing, there are three new effects, which goes as follows:
For now, there's a couple gifs attached demonstrating a new effect, and another just showing some chaos stuff. I'll be sure to post updates including new effects, I want to add a bunch of new effects before I release this, want this mod to go off with a bang since it's been a long while since I worked on anything SRB2 related.
EDIT: Somehow I forgot to include this, but some day I'd like to re-work this mod to be compatible with SRB2Kart too! I know there exists mods of that aim to be chaotic to play, but I don't think any of them play like this, so I'd still like to try that some time.
Hey, so, you might remember SRB2 Chaos Edition yeah? That funny lil mod I made? Well, it's been awhile since I worked on anything SRB2 related, figured I'd come back and work on that, by doing it from the ground up.
If you're not in the know, in a nutshell, SRB2 Chaos Edition is what it says on the tin. New effects are applied to the player for certain periods of time, and it can hinder the player, do not much of note, or make it easier for the player to play through, all at the hands of RNG.
Anyways, the code is much, much neater now, and is way more modular. This allows for such things as lifting the 4-effect limit cap, meaning there can be even more chaotic mayhem caused by this! Due to these changes it's also much easier to just add in new effects, I don't have to keep jumping between 20 different parts of the script to add a simple effect. I'm also planning on re-writing stuff such as Magnet and Blackhole to effectively utilize the blockmap search functions, though I'll need to figure out how they work first, and it's not really that easy.
There's also been some other minor changes, such as changes to the sounds of "Change Color" to be less ear-grating, and changing the name of a few effects to actually make sense, like "No Abilities" and "Change Character", just minor QoL improvements to make it more understandable. Some effects like "Change Sprite" will feature sprites that are affected by the player's color as well, just because I think that'd be neat. And finally one of the more drastic changes is that by default, your effects (minus some problematic ones) will carry over when you respawn or go to the next level, just to further heighten the chaotic nature of this mod.
At the time of writing, there are three new effects, which goes as follows:
- "COMBO TIME!" causes two new effects to happen at the same time.
- "Reversed!" is a bad mode exclusive effect, which causes the player to be instantly reversed.
- "Bouncy Floors" does what it says on the tin, just hope you aren't slamming into the floor from too high!
For now, there's a couple gifs attached demonstrating a new effect, and another just showing some chaos stuff. I'll be sure to post updates including new effects, I want to add a bunch of new effects before I release this, want this mod to go off with a bang since it's been a long while since I worked on anything SRB2 related.
EDIT: Somehow I forgot to include this, but some day I'd like to re-work this mod to be compatible with SRB2Kart too! I know there exists mods of that aim to be chaotic to play, but I don't think any of them play like this, so I'd still like to try that some time.
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