Unlike UT2K4, SRB2 is completely synched, so everyone SHOULD be seeing exactly the same thing. If they aren't it'll throw a consistency failure.
Occasionally it's been observed to see essential "netsplits" in large games, but even then those each side of the split sees everything correctly, just broken from the other half of the game.
Occasionally it's been observed to see essential "netsplits" in large games, but even then those each side of the split sees everything correctly, just broken from the other half of the game.