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That reminds me...I should do that too. It's already been another hot minute since I've opened UZB...Using it kinda drains the motivation out of you!
Looks awesome, by the way!!
Good morning! How close would y'all guess the next Sonic into Dreams Demo would be to completion?
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Funny happening while playtesting: Going too fast will derail you from the tracks.
Therefore, as a workaround since this seems to be an engine error and not something on my end, the Speedrun (Time Attack) Emblems have been nerfed to allow for you to achieve them without breaking the game. This doesn't mean you can screw around, however.
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Turns out it was my fault for forgetting about some scaling issues.
We're good now.
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When you see a speeding road sign will itself into existence after defeating the boss in Toxic Tours Zone Act 2, pay it no mind.
Tomorrow may be my birthday, but I am the one with a present for you!
This is the Sonic into Dreams... Third Dream Demo! - A Brand New Dream Gate!
- 2 Updated Stages and Bosses!
- A Third (as the name implies) Stage and Boss!
- 12 Emblems to Collect!
But what's next? - Grades and Progression!
- A Fourth Stage and Boss!
- More Emblems!
Stay tuned for more info, but the upcoming semester is fast approaching!
"When I got up to view my surroundings more carefully, a woman was standing not far from where I woke up."
"I approached to ask her what had happened, but she didn't say anything. All she did was smile."
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Redrew a Mismagius OC with some of the shading I started experimenting with last week.
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On another note, some of you may be wondering where the news for the next demo of Sonic into Dreams (or Holiday Heroes Plus) is.
To that, I will say that a Halloween Demo might actually be possible this year! For which one, though?
Things aren't always going to go as well as you feel they should, but that doesn't mean you should give up on them!
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The last few weeks have been pretty messy for me, and I haven't been able to get what I wanted to done for Holiday Heroes Plus and Sonic into Dreams... I really want to get something for Halloween, whether it be one or both, but I'm trying not to burn myself out as college and work keep pilling on. Please remain patient!
The value of a rest isn't to be underestimated. When things get especially rough, a rest, be it long or short, can help you reestablish your bearings to keep going. Take some time away from things when you feel you need it. You'll be surprised by the results!
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How are we feeling about this? I haven't even started to add Things yet!
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Gotta fall from the sky too. That's very important. It'll look even better as more gets added to the stage!
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Got this too, from back at the Dream Gate.
That Dualize Point/Ideya Drone is finally being used after just sitting in the center for the last 4 builds!
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Altitude Amusement is set to be my favorite stage from Sonic into Dreams, so I hope y'all are looking forward to it!
The plan is still for this to release with Grades and proper progression around Halloween.
Taking a small detour after several NiGHTS of thought. I mean, this is also supposed to be a Halloween release...
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Sometimes I dream about living out on the open sea.
Other times, among a couple of homes out on the great plains.
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Above all, however, lies the ambition of a glowing city among the stars, a shining spectacle that makes the days of many!
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Distant Dreams await, as well as a great power!
This is the Sonic into Dreams... Distant Dreams Demo!
- Distant Dreams, secret areas hidden within dreams, have been added!
- 3 more Emblems, for a total of 15 to collect!
- The ultimate power, Pandora's Box, has been added as the All Emblems Reward!
Next Build: Version 1.0! - The "final" dream, Altitude Amusement!
- Ranks and Progression System!
- Hopefully coming this Halloween!
Can't wait? Me neither!
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Quick hotfix for some issues in Flowing Forest, as well as assorted minor tweaks!
Download again if you got the first version.
It´s amazing what a lot of FOFs and some shiny new textures can achieve!
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It may be a bit early to ask this, but I'm going ahead and doing so. The decision to make Distant Dreams silent was an intentional one, as I thought the spaces would be more effective if they were. However, I understand that it may be... uncomfortable for some players. Therefore, I have been thinking about creating ambient compositions for them! I would like to know the input of whoever would be interested.
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