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Sonic Tetris Blast

Cool project! I'm guessing you used HUD functions to draw most of the onscreen objects?
 
Hello everyone, I'm Speccy, one of the testers of Sonic Tetris Blast. I've joined Sonic Tetris Blast's team and improved the controls a bit.

I've added the Hard Drop which I'm sure everyone is familiar with, but unlike normal Tetris, you have to do a Sonic Drop, then press Jump again in order for it to instantly lock the piece.

I've also fixed up how the rotation tended to go on forever if you just kept holding down the rotation controls. Now it works like it would in Tetris.
 

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