Sonic Robo Blast 2 The Past (Version 2.0)

[Open Assets] Sonic Robo Blast 2 The Past (Version 2.0) v2.0.19

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I only hope that the SRB1 maps for everyone gets updated to Multiplayer, i already helped to erase the wall that close behind preventing other players not able to cross. The Singleplayer from the Extra Levels remain untouched
 
What's going on here Glaber got Banned and SnicSock the Hedg said that MIDIMan has saved us all what's going on?
Because MIDIMan now has ownership over The Past and he will deliver updates from Glaber, even tho he is still doing his delevelopment in SRB20YA Discord server
 
I noticed that the songs from Demos 1 to 4 are MIDI versions of the Final Demo onwards. I have these original songs in both Ogg and MIDI formats; they don't change between MIDI and Ogg—they're the same songs (I think). The same applies to SRB2 Christmas and SRB2 Halloween.
 
I noticed that the songs from Demos 1 to 4 are MIDI versions of the Final Demo onwards. I have these original songs in both Ogg and MIDI formats; they don't change between MIDI and Ogg—they're the same songs (I think). The same applies to SRB2 Christmas and SRB2 Halloween.
What?
The versions below Final Demo are meant to only use MIDIs. OGG support wasn’t a thing until Final Demo.
Some pre-Final Demo versions did have CDs released that allowed high quality music that way, but that’s not widely accurate because only a handful of people would have properly experienced that.

Besides, I’m pretty sure BonusMusic_DLC.wad adds the CD music into SRB2TP.
 
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What?
The versions below Final Demo are meant to only use MIDIs. OGG support wasn’t a thing until Final Demo.
Some pre-Final Demo versions did CDs released that allowed high quality music that way, but that’s not widely accurate because only a handful of people would have properly experienced that.

Besides, I’m pretty sure BonusMusic_DLC.wad adds the CD music in.
I think I'm stuck in the past, I need to catch up.
 
Mine Maze Act 2 from Beta Quest still uses the Vanilla Clear Theme instead of the Old Theme
 
In 1.1 GFZ1, the Tails Emblem seems to have gone out of bounds, making it uncollectable.
1767407161597.png

You mean this one??


1767407285709.png

Have you conciderated check that hole in the ceiling??
 
View attachment 180862
I DO mean this one.


View attachment 180863
For some strange reason, in the 1.1 VERSION of the stage, the emblem ISN'T placed correctly.

Maybe it's just a me problem, because I have 2.2.15 installed, but still, it's an issue I'm not sure about and don't know if it's been fixed yet.
Dunno what to tell you man, I just loaded up 1.1 GFZ1 and the Tails emblem is where it normally is. Are you running the latest version of SRB2TP, and do you have any other mods loaded? Check your emblem count in the Statistics menu too.
 
Dunno what to tell you man, I just loaded up 1.1 GFZ1 and the Tails emblem is where it normally is. Are you running the latest version of SRB2TP, and do you have any other mods loaded? Check your emblem count in the Statistics menu too.
I downloaded the latest version of SRB2TP, I had mods loaded but then checked without them, and the emblem count in the statistics definitely show that the emblem wasn't collected before. If I DID collect it, that meant that when I checked back on the stage, it would show the emblem faintly. If anything, that should be evidence that the emblem just got misplaced, and that might be the issue.

srb20865.png

And THIS is the evidence I have right here, showing that the emblem radar in fact senses the emblem, but it's NOT there, and that the emblem hints show I DIDN'T collect it yet.
 
I downloaded the latest version of SRB2TP, I had mods loaded but then checked without them, and the emblem count in the statistics definitely show that the emblem wasn't collected before. If I DID collect it, that meant that when I checked back on the stage, it would show the emblem faintly. If anything, that should be evidence that the emblem just got misplaced, and that might be the issue.

View attachment 180872
And THIS is the evidence I have right here, showing that the emblem radar in fact senses the emblem, but it's NOT there, and that the emblem hints show I DIDN'T collect it yet.
Well it seems like it's only misplaced on your end. Have you tried redownloading a fresh copy of SRB2TP?
 
Are you actually sure that is 1.1?? How come i had it in my end and not yours?? I need to check it in full depth. Also, do not add any addons that changes the MAINCFG file, thats one of the main issue it may cause
 
Are you actually sure that is 1.1?? How come i had it in my end and not yours?? I need to check it in full depth. Also, do not add any addons that changes the MAINCFG file, thats one of the main issue it may cause
so i guess I just messed up the entire mod by doing that... great, I'll have to reset everything
 
so i guess I just messed up the entire mod by doing that... great, I'll have to reset everything
Btw, you dont have to do it on Singleplayer, i recommend you doing it all with Multiplayer since you can get all unlockables with Multiplayer. Plus, you can change characters and have no level reset to checkpoints to have more flexability
 
The Tails emblem is misplaced in the 1.01(-1.04) version of GFZ1, but you can still collect it by hugging the corner of the area with the Armageddon shield. It will be fixed in the next version of the mod that comes out.
 
The Tails emblem is misplaced in the 1.01(-1.04) version of GFZ1, but you can still collect it by hugging the corner of the area with the Armageddon shield. It will be fixed in the next version of the mod that comes out.
I feel like I didn't specify that it was the SRB2Fun Beta version of GFZ1 that I had a problem with the misplacement, but that's probably more of my own problems.
 
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