Sonic Robo Blast 2 The Past (Version 2.0)

[Open Assets] Sonic Robo Blast 2 The Past (Version 2.0) v2.0.19

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Nice to see an official update to this again, but this does relate to my "who's mods get to stay updated when banned" question.
If something goes wrong, we may have another Adventure Sonic 1.9 situation here, I suggest downloading this while we can.
 
It really bugs me how the Era codes have only been implemented into the non-campaign Greenflower acts.
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When I enabled the era functions, I found out the old yellow spring gives ever so slightly less height then the new one in order to make the recovery from the Beta Quest DSZ2 pit impossible without Tails or Knux.
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the game STILL crashes if adding this mod and Shadow. Order doesn't seem to matter either, as this error shows up when both mods are added: "R_AddSingleSpriteDef: No patches found for WARP frame 0 (A)"
Through testing, I've found that this error happens because of a conflict between an SPR2 (SPR2_WARP) and a texture (WARPED) weirdly enough. I've actually reported the issue to SRB2's GitLab repo, and it affects other character mods such as ChrispyChars and (formerly) StephChars. Fixing the Shadow conflict would be pretty simple, but fixing the ChrispyChars conflict would be more work since it conflicts with an animated texture that's used in more than one map. Until the issue gets resolved (either through The Past or SRB2 itself), I would advise looking into SRB2Classic, a fork that somewhat fixes this issue by simply printing an error to the console instead of outright crashing when encountering a conflict like this.

Nice to see an official update to this again, but this does relate to my "who's mods get to stay updated when banned" question.
If something goes wrong, we may have another Adventure Sonic 1.9 situation here, I suggest downloading this while we can.
I've already confirmed with the MB staff that Glaber is still allowed to contribute to the mod, so that shouldn't be a problem.

It really bugs me how the Era codes have only been implemented into the non-campaign Greenflower acts.
They're only applied to the non-campaign Greenflower acts in this update as a sneak peak for version 2.1.
 
Will some levels from versions 2.2.13 and 2.2.14 that are no longer present in version 2.2.15 be included in the mod?
 
It really bugs me how the Era codes have only been implemented into the non-campaign Greenflower acts.
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When I enabled the era functions, I found out the old yellow spring gives ever so slightly less height then the new one in order to make the recovery from the Beta Quest DSZ2 pit impossible without Tails or Knux.
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Nothing but a little code altering that can fix the issue
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There are still issues i have adressed to Glaber long time ago. Thought he already fixed them... oh well... *looking down in disappointment*

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Noticed something important while playing some CEZ levels: The "Archive" screen before ALL these levels are gone. I'm sure it affects, if not all, most of them.
 

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Noticed something important while playing some CEZ levels: The "Archive" screen before ALL these levels are gone. I'm sure it affects, if not all, most of them.
That's expected behavior since all the cutscenes have been commented out, presumably by mistake. You can uncomment them in the script file using SLADE.
 
Noticed something important while playing some CEZ levels: The "Archive" screen before ALL these levels are gone. I'm sure it affects, if not all, most of them.
Thats a Level Transition Addon you are using that skips the level cutscene. Dont use it :P
 
Actually, what InsaneEnergy said is correct. The cutscenes are not being skipped by an addon; They're just commented out.

We're currently working on another update to fix some of the issues players have been reporting after 2.0.18's release, so look out for that!
 
Oh right, i forgot to tell this: Red Volcano from Final Demo is using wrong era objects, i believe those being the springs and the checkpoints, not sure about the Monitors, i don't remember right now.
 
BuddyEX, Hyper Abilities, MMT, and some other minor ones. Though i tested ONLY with SRB2 The Past and the problem is still there.
Whats the hud your using?
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Oh right, i forgot to tell this: Red Volcano from Final Demo is using wrong era objects, i believe those being the springs and the checkpoints, not sure about the Monitors, i don't remember right now.
Yeah. That happens a lot. The springs like to be automatically changed into the modern ones without Lua.TPEra enabled. The monitors are correct, at least in 2.0.17 of the mod.
 
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"MIDIMan" updated Sonic Robo Blast 2 the Past Version 2.0 with a new update entry:

Bugfix Update!

Turns out we missed some things in the last version! This update addresses them.

CHANGES:
  • Re-added the Castle Eggman info screens.
  • Updated more names in the credits and code comments.
  • Added a Lua.TPEra parameter to both Final Demo RVZ1 maps so they have the correct era objects.
    • As of now, this parameter has only been added to these Red Volcano maps and the maps accessible through the Greenflower hub. This is intended to be a sneak peak for...

Read the rest of this update entry...
 
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