Sonic 4 just as you imagined it...
My mind exploded, too much nostalgia...
http://www.youtube.com/watch?v=tV1Osnkr5Nc
http://www.youtube.com/watch?v=_HclrMjOpGE Sums up my opinion on this
but I like how they expanded out Green Hill, like the cave section.
Why are both of those CG Renders strangely like some other 2D Artwork?
EDIT: I can't find the one of Modern Sonic, but there was 2D artwork in that exact same pose.
-IGN give the impression that this game embraces the classic Sonic games better than Sonic 4: Episode 1 did.
- Takashi Iizuka responds to IGN’s criticism of Sonic 4: Episode 1 and says this game will have different physics to that game...
I'm really surprised people haven't complained about the insta spindash while moving and the sudden boost when going off a quarter pipe. :\
>Retro Sonic doesn't have homing attack.
Guys... Do you know what this means?
This means Retro Sonic gets to use Elemental Shields in the Sonic 3 levels.
I remember doing Quickspins easily in the Genesis games. Just tapping the button once was enough to get going. Yeah, Fat Sonic didn't really stop to spindash, but its probably mapped to its own separate button and can be done if you're walking slowly enough. As for the sudden QP boosts, I have yet to see them.
Why are both of those CG Renders strangely like some other 2D Artwork?
EDIT: I can't find the one of Modern Sonic, but there was 2D artwork in that exact same pose.
Why are both of those CG Renders strangely like some other 2D Artwork?
EDIT: I can't find the one of Modern Sonic, but there was 2D artwork in that exact same pose.
I'm not sure what they really mean by Spin Attack