RedSpeedTails
Member
Beta 0.4 released. Check the changelog for details.
who helped you was me.. whatever, im going to see this beta right now
Beta 0.4 released. Check the changelog for details.
Why, thank you! I'm considering increasing the max speed of boost a bit, so stay on your feet. (Get it? Because the boost will be faster and harder to control?)I LOVE this wad. The wisps work as they should and the boost is the best one I've used so far (because it doesn't break analog controls, heh)
Thanks for your contribution, but I think the current hud works perfectly fine tbh. I might consider using this, though...I have a rip of the Sonic Colors boost HUD if you need it (for making the wisp timer or changing the sprite when a wisp is active)
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Oh, I just love to add the feel of colours where I can, and I'm considering making drill usable in the ground. I'll keep updating as regularly as I can.Also, I have to say, the Roger voice is a nice touch. You don't see stuff like that very often.
It's spawn in a map?
Yes, they're being initialized. No, you're not doing it properly. There are plenty of examples of how to do it the right way here on the message board. Take a look at those and give it another shot. Good examples are Shadow, Badz' LightDash script, and FSX's Vampirism Challenge.And about that... initialising variables thing... those lines ARE the initialisers, as they're declared as local variables, something I can't really fix without help.
There are plenty of examples of how to do it the right way here on the message board. Take a look at those and give it another shot.
Why do I have to hold jump here?
Wisps don't work instantly at all in the original game, each one of them has a slight delay before activating. That's not good for a mod attempting to recreate the game.
Well, how else would players control their flight path? I made it easier for them to not overshoot their target by controlling it to a degree . Also, I tried the original colours, you don't have to hold the wisp use button to charge up. I was trying to get that more accurate to its behavior in Sonic Generations.
Objection! DS Sonic Colours activated theirs immediately upon use, which is what I recreated here. Please, no offence, but think twice before posting.
Using 'no offense' to take jabs at people is a really bad policy. Don't do that.
Sonic Colors DS was not 3D whereas Sonic Colors Wii is, so you should use the latter as a reference for the wisps (considering SRB2 is... also in 3D)
As a side note, you should stop taking people's advice as if it was meant to insult you. I've done that before, it's not smart. Trust me.
Yeah, my mistake. Though, either way, the degree of movement you get is practically useless.Also, I tried the original colours, you don't have to hold the wisp use button to charge up. I was trying to get that more accurate to its behavior in Sonic Generations.
Objection! DS Sonic Colours activated theirs immediately upon use, which is what I recreated here. Please, no offence, but think twice before posting.
Wolfy said:I have no idea if it's accurate to the original game though, as I haven't played the DS version of Sonic Colors.
As a side note, you should stop taking people's advice as if it was meant to insult you. I've done that before, it's not smart. Trust me.