SSG3
Oh, THAT Youtuber...
WARNING:In sofware mode under an unsupported resolution, the hud, for some reason, is buggy, but that doesn't affect gameplay in any way. It's Recommended to go to a multiple of 320X200 otherwise the HUD will have issues! (demonstrated in the gifs, but OpenGL draws the hud correctly under any resolution)
This Shouldn't be confused with "Sonic Colours Blast 2", and it isnt related to this project whatsoever.
Wisps? From lost world and colors? Why not?
This adds a few wisps from Sonic Lost World and Colors. However, they can only be used by Sonic. Custom 2 activates them, and Custom 3 switches the slots around.
Here are the list of usable wisps so far (this is subject to change):
Planned Wisps:
Green Hover (The values are there, but the object and the functions aren't)
Crimson Eagle
By the way, the object types to spawn through spawnobject are:
MT_ASTEROIDBOX
MT_ROCKETBOX
MT_DRILLBOX
MT_BOOSTBOX
MT_BURSTBOX
MT_LASERBOX
MT_ASTEROIDPLACEHOLDER
MT_ROCKETPLACEHOLDER
MT_DRILLPLACEHOLDER
MT_BOOSTPLACEHOLDER
MT_BURSTPLACEHOLDER
MT_LASERPLACEHOLDER
There's also MT_ASTEROIDDEBRIS, which is (you guessed it) the Asteroid blocks that circle you. (You're probably asking why you're invincible while transformed as Asteroid. It's to prevent you from being hurt by them, of course, as they're just using P_SpawnMobj as of now. I can't use P_TeleportMove, as they don't move. Suprisingly that doesn't crash the LUA)
MT_BURSTEFFECT1 is the fire around burst.
Credits to redy who initially ripped the asteroid callout from the 3DS! However, I've managed to get ahold of the callout in Sonic: Lost World's files, so now redy's rip goes unused and removed.
MotdSpork allowed me to use his double jump/homing thok in this wad, which you can see i've modified to give infinite water jumps ala Wii colours
V0.9: *NEW* UPDATES:
Players can no longer use boost multiple times in the air.
A second wisp slot has been added. Press custom 3 to switch the wisps in the slots.
A whole bunch of new commands have been added:
Boost wisps give super sonic 5 rings when collected
Bugfixes have been made to the TUTORIAL map, plus some mismatching textures.
For those of you wondering about Wisps_0.9-skin.wad, that's a wad where it adds the skin "wispsonic". Suggested and created by Gemini, the wad makes a second "sonic" that utilises the use of the wisps, leaving the vanilla sonic untouched. the icon, HUD name and stats are still the same, even down to the sprites of V2.0-2.1.19 Sonic, so MotorRoach, the creator of F-Sonic, won't break our legs about it.
This Shouldn't be confused with "Sonic Colours Blast 2", and it isnt related to this project whatsoever.
Wisps? From lost world and colors? Why not?
This adds a few wisps from Sonic Lost World and Colors. However, they can only be used by Sonic. Custom 2 activates them, and Custom 3 switches the slots around.
Here are the list of usable wisps so far (this is subject to change):
Asteroid controls: Press Spin while jumping to hover in the air, while still being able to perform your thok. You jump slightly higher while transformed and lasts 14 seconds (unless you grab another before time runs out)
Orange Rocket, when used, makes you lose all momentun and fly vertically upwards at a fixed speed. Holding Jump makes you fly up faster. This only lasts 3 seconds, and can be useful for Sonic to gain access to Knuckles's THZ1 (you need two wisps in different areas to do so, though)
as the sprites are incomplete, Yellow Drill uses my Red Star-Styled movement and Sonic's sprites to allow you to "swim" underwater while preventing you from drowning, but as of now, you can't go faster or slow down. Jump makes you swim up, and Spin makes you swim down, while you move at your current angle forwards at a fixed speed. This lasts for 14 seconds or until you get out of the water/goop.
Press and hold jump to charge up your jump. The more you charge, the higher you jump. This can also be used in midair infinitely!
Press custom 2 once to aim. Your current angle will determine where you go. Press jump and spin to control the up and down trajectory. Press custom 2 again to fire. If you don't get another wisp or get to a laser "diamond" that changes your wisp timer, this lasts 1 second.
For those of you wanting to use the laser diamond to replenish the wisp timer, it's maximum is 14*TICRATE, The wisp timer will deplete by 14 each tic, rather than lasting 14 seconds.
For those of you wanting to use the laser diamond to replenish the wisp timer, it's maximum is 14*TICRATE, The wisp timer will deplete by 14 each tic, rather than lasting 14 seconds.
Planned Wisps:
Green Hover (The values are there, but the object and the functions aren't)
Crimson Eagle
By the way, the object types to spawn through spawnobject are:
MT_ASTEROIDBOX
MT_ROCKETBOX
MT_DRILLBOX
MT_BOOSTBOX
MT_BURSTBOX
MT_LASERBOX
MT_ASTEROIDPLACEHOLDER
MT_ROCKETPLACEHOLDER
MT_DRILLPLACEHOLDER
MT_BOOSTPLACEHOLDER
MT_BURSTPLACEHOLDER
MT_LASERPLACEHOLDER
There's also MT_ASTEROIDDEBRIS, which is (you guessed it) the Asteroid blocks that circle you. (You're probably asking why you're invincible while transformed as Asteroid. It's to prevent you from being hurt by them, of course, as they're just using P_SpawnMobj as of now. I can't use P_TeleportMove, as they don't move. Suprisingly that doesn't crash the LUA)
MT_BURSTEFFECT1 is the fire around burst.
Credits to redy who initially ripped the asteroid callout from the 3DS! However, I've managed to get ahold of the callout in Sonic: Lost World's files, so now redy's rip goes unused and removed.
MotdSpork allowed me to use his double jump/homing thok in this wad, which you can see i've modified to give infinite water jumps ala Wii colours
V0.9: *NEW* UPDATES:
Players can no longer use boost multiple times in the air.
A second wisp slot has been added. Press custom 3 to switch the wisps in the slots.
A whole bunch of new commands have been added:
Code:
wisp_allowsuperfly: [SERVER/GAME ADMIN ONLY] toggles Super Sonic's Super Fly on or off. Affects all players
wisp_ringdrain: [SERVER/GAME ADMIN ONLY] toggles the mass ring drain when boosting as Super Sonic. Affects all players
wisp_cheats: [SERVER/GAME ADMIN ONLY] toggles cheat mode on and off. When on, you can use some commands that require this to be on
wisp_endlessboost: toggles endless boost mode. Affects you only.
wisp_spinability: <number>: change your midair spin ability
DEFAULT: 0 [Disable]
Values:
0 - Nothing
1 - Sonic Mania/Forces Drop Dash (Hold spin until you hit the ground. The faster the fall, the faster the dash)
2 - Modernabilities'/Sonic Colours' Stomp Attack (cancellable via jumping when underwater)
3 - Lost World's Bounce attack.
All of the abilities above were marked as re-usable content, but credits go to the original owners for making these.
wisps_grantwisp <wisp>: give yourself a wisp. Calling this on a wisp that you're currently transformed as refills the timer.
Valid wisps: laser, drill, rocket, burst, asteroid
wisp_nonights: [CHEATS MUST BE ENABLED TO USE THIS] If you're in nights mode and want to get out, use this command. When nights mode is off, you can use wisps and your abilities like normal!
Boost wisps give super sonic 5 rings when collected
Bugfixes have been made to the TUTORIAL map, plus some mismatching textures.
For those of you wondering about Wisps_0.9-skin.wad, that's a wad where it adds the skin "wispsonic". Suggested and created by Gemini, the wad makes a second "sonic" that utilises the use of the wisps, leaving the vanilla sonic untouched. the icon, HUD name and stats are still the same, even down to the sprites of V2.0-2.1.19 Sonic, so MotorRoach, the creator of F-Sonic, won't break our legs about it.
V0.9:
Players can no longer use boost multiple times in the air.
A second wisp slot has been added. Press custom 3 to switch the wisps in the slots.
A whole bunch of new commands have been added:
Boost wisps now give Super Sonic 5 rings when collected
Bugfixes have been made to the TUTORIAL map, plus some mismatching textures.
V0.8 - Hangout update for TUTORIAL Zone:
A new ramp area has been added. This area demonstrates the use of one of the custom 443 functions. requires an invisible FOF over the sector floor in question to use. linedef tag is the jump height the player will be launched at. This value automatically is multiplied by FRACUNIT.
An area to demonstrate Drill's use underwater has been added. Use it as you please!
An... Athletics track has been added. This is the only "Indoor" area of the map, and is great for racing friends to see who's the fastest one of them all.
An entirely new area called the Hangout area has been added. Here, players can hangout with others. The area is populated with wisps that you can use there, and is open enough to house any object/boss players want to spawn with terminal/objectplace/super debug. There's 3 alcoves going to each of the 3 areas mentioned above, also.
For players who can't finish TUTORIAL Zone, don't despair! A custom Floor-touch linedef (443 again, but tag is how high the player jumps, multiplied by FRACUNIT) is there for players who can't make it normally, like Robo-hood or Metal Sonic
V0.7 - Added the Laser wisp, laser diamond and wisp spawn points for all vanilla Co-op maps
Added the Sonic Bot
Added the Sonic & Sonic Character select option
Added after-images to the boost
Added a Supernova explosion to the Burst wisp.
Added player icons to Singleplayer only
Added Wisp Storage, where you can store a wisp whilst using another
Removed the ability to use wisps whilst super
Removed the ability to store wisps whilst super
Removed the ability to get wisps when you're able to turn super (apart from the bot)
Wisps are now able to respawn, making it co-op friendly
Added an ambient sound to Asteroid
V0.6 - Added some things and fixed a typo in P_IsObjectinGround (needed to be P_IsObjectOnGround, lol)
V0.5.1 - Quick fix to interacting with spikes, plus nerfing asteroid's FOF breaking ability a bit.
V0.5 - Added Boost and Burst, and also some bugfixes relating to finishing the level.
V0.4 - Beta update which allows asteroid to break FOFs with ease
V0.3 - initial release
Players can no longer use boost multiple times in the air.
A second wisp slot has been added. Press custom 3 to switch the wisps in the slots.
A whole bunch of new commands have been added:
Code:
wisp_allowsuperfly: [SERVER/GAME ADMIN ONLY] toggles Super Sonic's Super Fly on or off. Affects all players
wisp_ringdrain: [SERVER/GAME ADMIN ONLY] toggles the mass ring drain when boosting as Super Sonic. Affects all players
wisp_cheats: [SERVER/GAME ADMIN ONLY] toggles cheat mode on and off. When on, you can use some commands that require this to be on
wisp_endlessboost: toggles endless boost mode. Affects you only.
wisp_spinability: <number>: change your midair spin ability
DEFAULT: 0 [Disable]
Values:
0 - Nothing
1 - Sonic Mania/Forces Drop Dash (Hold spin until you hit the ground. The faster the fall, the faster the dash)
2 - Modernabilities'/Sonic Colours' Stomp Attack. (cancellable via jumping when underwater)
3 - Lost World's Bounce attack.
All of the abilities above were marked as re-usable content, but credits go to the original owners for making these.
wisps_grantwisp <wisp>: give yourself a wisp. Calling this on a wisp that you're currently transformed as refills the timer.
Valid wisps: laser, drill, rocket, burst, asteroid
wisp_nonights: [CHEATS MUST BE ENABLED TO USE THIS] If you're in nights mode and want to get out, use this command. When nights mode is off, you can use wisps and your abilities like normal!
Boost wisps now give Super Sonic 5 rings when collected
Bugfixes have been made to the TUTORIAL map, plus some mismatching textures.
V0.8 - Hangout update for TUTORIAL Zone:
A new ramp area has been added. This area demonstrates the use of one of the custom 443 functions. requires an invisible FOF over the sector floor in question to use. linedef tag is the jump height the player will be launched at. This value automatically is multiplied by FRACUNIT.
An area to demonstrate Drill's use underwater has been added. Use it as you please!
An... Athletics track has been added. This is the only "Indoor" area of the map, and is great for racing friends to see who's the fastest one of them all.
An entirely new area called the Hangout area has been added. Here, players can hangout with others. The area is populated with wisps that you can use there, and is open enough to house any object/boss players want to spawn with terminal/objectplace/super debug. There's 3 alcoves going to each of the 3 areas mentioned above, also.
For players who can't finish TUTORIAL Zone, don't despair! A custom Floor-touch linedef (443 again, but tag is how high the player jumps, multiplied by FRACUNIT) is there for players who can't make it normally, like Robo-hood or Metal Sonic
V0.7 - Added the Laser wisp, laser diamond and wisp spawn points for all vanilla Co-op maps
Added the Sonic Bot
Added the Sonic & Sonic Character select option
Added after-images to the boost
Added a Supernova explosion to the Burst wisp.
Added player icons to Singleplayer only
Added Wisp Storage, where you can store a wisp whilst using another
Removed the ability to use wisps whilst super
Removed the ability to store wisps whilst super
Removed the ability to get wisps when you're able to turn super (apart from the bot)
Wisps are now able to respawn, making it co-op friendly
Added an ambient sound to Asteroid
V0.6 - Added some things and fixed a typo in P_IsObjectinGround (needed to be P_IsObjectOnGround, lol)
V0.5.1 - Quick fix to interacting with spikes, plus nerfing asteroid's FOF breaking ability a bit.
V0.5 - Added Boost and Burst, and also some bugfixes relating to finishing the level.
V0.4 - Beta update which allows asteroid to break FOFs with ease
V0.3 - initial release
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