someone named light bein rude on servers

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What is he doing impersonating me? He should have known better impersonating me. I don't know what server he joined but he really crossed the line.
Yeah, now theres no doubt hes toxic as fuck. Next time when i see him on my sv, ill ban him straight up, i wont even hesitate on pulling the trigger on him.
 
i dont
Post automatically merged:


are you making up that to keep believing in light?
Post automatically merged:


besides for what am i gonna need a laptop if i have a pc
why did you reply to the message 3 fucking times within one post
 
im sending part of my log as proof light is jesus b

Lua:
This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\thesa\SanicRB2\srb2.pk3 (12647 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_LETR
Added file C:\Users\thesa\SanicRB2\zones.pk3 (141 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/Tutorial.txt
Added file C:\Users\thesa\SanicRB2\player.dta (1869 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\player.dta|SOC_PLAY
Added file C:\Users\thesa\SanicRB2\patch.pk3 (18 lumps)
Added file C:\Users\thesa\SanicRB2\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
Levels will end after 5 minutes.
Default resolution: 1920 x 1080
Windowed resolution: 640 x 400
Default bit depth: 32 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Logfile: .\logs\log-2023-10-18_15-30-18.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep  9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
Added file LuantHUD-v1.0.pk3 (309 lumps)
No maps added
Added file .\addons\V_LianveeHUD-v1.pk3 (32 lumps)
No maps added
Added file again-v1.2.pk3 (11 lumps)
No maps added
Added file RemadeSoundtrack.pk3 (24 lumps)
No maps added
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Astrals Vanilla Coop
Gametype: Co-op
Version: 2.2.13
Registering this server on the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms/33/register'...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Master server registration successful.
Map is now "MAP01: Greenflower Zone 1"
*Jesus.B has joined the game (player 1) (186.148.195.134:51736)
*_Light_ has joined the game (player 2) (186.148.195.134:51736)
$mute 1
<~Astral> Oh fuck nah.
Removing this server from the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/servers/282828/unlist'...
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
Server deregistration request successfully sent.
I_ShutdownSystem(): end of logstream.
 
im sending part of my log as proof light is jesus b

Lua:
This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\thesa\SanicRB2\srb2.pk3 (12647 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_LETR
Added file C:\Users\thesa\SanicRB2\zones.pk3 (141 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/Tutorial.txt
Added file C:\Users\thesa\SanicRB2\player.dta (1869 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\player.dta|SOC_PLAY
Added file C:\Users\thesa\SanicRB2\patch.pk3 (18 lumps)
Added file C:\Users\thesa\SanicRB2\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
Levels will end after 5 minutes.
Default resolution: 1920 x 1080
Windowed resolution: 640 x 400
Default bit depth: 32 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Logfile: .\logs\log-2023-10-18_15-30-18.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep  9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
Added file LuantHUD-v1.0.pk3 (309 lumps)
No maps added
Added file .\addons\V_LianveeHUD-v1.pk3 (32 lumps)
No maps added
Added file again-v1.2.pk3 (11 lumps)
No maps added
Added file RemadeSoundtrack.pk3 (24 lumps)
No maps added
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Astrals Vanilla Coop
Gametype: Co-op
Version: 2.2.13
Registering this server on the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms/33/register'...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Master server registration successful.
Map is now "MAP01: Greenflower Zone 1"
*Jesus.B has joined the game (player 1) (186.148.195.134:51736)
*_Light_ has joined the game (player 2) (186.148.195.134:51736)
$mute 1
<~Astral> Oh fuck nah.
Removing this server from the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/servers/282828/unlist'...
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
Server deregistration request successfully sent.
I_ShutdownSystem(): end of logstream.
I fucking knew it!! I had a sneaking suspicion that light was Jesus B.
 
im sending part of my log as proof light is jesus b

Lua:
This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\thesa\SanicRB2\srb2.pk3 (12647 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_LETR
Added file C:\Users\thesa\SanicRB2\zones.pk3 (141 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/Tutorial.txt
Added file C:\Users\thesa\SanicRB2\player.dta (1869 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\player.dta|SOC_PLAY
Added file C:\Users\thesa\SanicRB2\patch.pk3 (18 lumps)
Added file C:\Users\thesa\SanicRB2\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
Levels will end after 5 minutes.
Default resolution: 1920 x 1080
Windowed resolution: 640 x 400
Default bit depth: 32 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Logfile: .\logs\log-2023-10-18_15-30-18.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep  9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
Added file LuantHUD-v1.0.pk3 (309 lumps)
No maps added
Added file .\addons\V_LianveeHUD-v1.pk3 (32 lumps)
No maps added
Added file again-v1.2.pk3 (11 lumps)
No maps added
Added file RemadeSoundtrack.pk3 (24 lumps)
No maps added
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Astrals Vanilla Coop
Gametype: Co-op
Version: 2.2.13
Registering this server on the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms/33/register'...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Master server registration successful.
Map is now "MAP01: Greenflower Zone 1"
*Jesus.B has joined the game (player 1) (186.148.195.134:51736)
*_Light_ has joined the game (player 2) (186.148.195.134:51736)
$mute 1
<~Astral> Oh fuck nah.
Removing this server from the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/servers/282828/unlist'...
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
Server deregistration request successfully sent.
I_ShutdownSystem(): end of logstream.
i went to search the IP on a lookup page and.. Im kinda dissapointed, i thought i knew him better, and that he would never do this.
As far as i remember, i did told him to not do nothing stupid, yet he was still too mad about Light being too toxic.
Post automatically merged:

i went to search the IP on a lookup page and.. Im kinda dissapointed, i thought i knew him better, and that he would never do this.
As far as i remember, i did told him to not do nothing stupid, yet he was still too mad about Light being too toxic.
Edit:fuk-.. i forgot to add, that the IP is from Venezuela, and as far as i remember, _Light_ is an native english speaker, unlike Jesus, who's in Spanish, on this case.
 
Hey its me Cj. i just wanted to say that light tried to force me into making one of these about bashy
 
yup remember that. can't believe light would just force you to do something you didn't wantta do in the first place
Its its kinda funny and weird how he just didnt want to make an account on his own account. not that i wanted him to do it
 
im sending part of my log as proof light is jesus b

Lua:
This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\thesa\SanicRB2\srb2.pk3 (12647 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\Users\thesa\SanicRB2\srb2.pk3|SOC/SOC_LETR
Added file C:\Users\thesa\SanicRB2\zones.pk3 (141 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\Users\thesa\SanicRB2\zones.pk3|SOC/Tutorial.txt
Added file C:\Users\thesa\SanicRB2\player.dta (1869 lumps)
Loading SOC from C:\Users\thesa\SanicRB2\player.dta|SOC_PLAY
Added file C:\Users\thesa\SanicRB2\patch.pk3 (18 lumps)
Added file C:\Users\thesa\SanicRB2\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
Levels will end after 5 minutes.
Default resolution: 1920 x 1080
Windowed resolution: 640 x 400
Default bit depth: 32 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Logfile: .\logs\log-2023-10-18_15-30-18.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep  9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
Added file LuantHUD-v1.0.pk3 (309 lumps)
No maps added
Added file .\addons\V_LianveeHUD-v1.pk3 (32 lumps)
No maps added
Added file again-v1.2.pk3 (11 lumps)
No maps added
Added file RemadeSoundtrack.pk3 (24 lumps)
No maps added
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
HMS: connecting 'https://mb.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Astrals Vanilla Coop
Gametype: Co-op
Version: 2.2.13
Registering this server on the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/rooms/33/register'...
Sending join request...
Join accepted, waiting for complete game state...
*Astral has joined the game (player 0) (self)
Speeding off to level...
Master server registration successful.
Map is now "MAP01: Greenflower Zone 1"
*Jesus.B has joined the game (player 1) (186.148.195.134:51736)
*_Light_ has joined the game (player 2) (186.148.195.134:51736)
$mute 1
<~Astral> Oh fuck nah.
Removing this server from the master server...
HMS: connecting 'https://mb.srb2.org/MS/0/servers/282828/unlist'...
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
Server deregistration request successfully sent.
I_ShutdownSystem(): end of logstream.
ngl wtf is happening here,i didnt join 2 times,this shit was edited or what?
 
Its its kinda funny and weird how he just didnt want to make an account on his own account. not that i wanted him to do it
Light is underage, so thats why he doesnt have an account, for what i can remember at least
Post automatically merged:

to be honest, i think the log is the finishing trick to prove that Jesus B. is light.
I mean, light is from USA, or anywhere else that i can remember, while Jesus is only from Latam, and i been with the real _Light_ before. The one we were talking about on the first place, who is a bit of an asshole. (Which he is, sadly).
 
I mean, light is from USA, or anywhere else that i can remember, while Jesus is only from Latam, and i been with the real _Light_ before. The one we were talking about on the first place, who is a bit of an asshole. (Which he is, sadly).
the problem is, light can be lying where hes from
 
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