I was thinking about adding dialogue for AIR Eevee, having Facciolo completely and utterly confused about why a Pokémon is confronting him. And if the player makes it to him as Eevee (either through BuddyEX, ungodly skill, or cheats), Facciolo will just cut off Eevee and say that the heavens above will be glad when he's dead (lol, it's gonna take a lot more than that, wannabe-god). All because someone decided that a Pokémon can be in a Sonic game, the wannabe god is freaking out.
 
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Um, i've got a question, has anyone else also gotten a problem with phantom hitboxes? When there isnt an attack loaded but the hitbox for it is there?

That is happening with me in the 2° phase of the boss, more specifically on the large beams part, when the ones from above stop shooting and Facciolo prepares to shoot the ones lined up with the floor, even when i dont stand on the danger lines, i still take hits, and since i've already taken damage from the diagonal beams, i dont have rings to survive that.

Is it a glitch, a problem with my machine or is there a hidden mechanic that i do not know of?

I've seen other people's playthroughs but there was nothing wrong, like in here.

Now, i need to know, do i need to escape Mindscape to get the Good Ending or just having the Silverhorn ON command do the magic? Because during the escape segment, the dumbass here didnt know how to turn UI, thinking it was Super and then UI, but no, it was as base Inazuma, so, since the ring count was too long and i didnt know if the escape segment had a timer, i reset my character, only to find out i was kicked to BEFORE THE FIGHT. As i dont want to do it all over again because i beat it by sheer luck a few minutes ago, i would like to know this detail.
 
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I was thinking about adding dialogue for AIR Eevee, having Facciolo completely and utterly confused about why a Pokémon is confronting him. And if the player makes it to him as Eevee (either through BuddyEX, ungodly skill, or cheats), Facciolo will just cut off Eevee and say that the heavens above will be glad when he's dead (lol, it's gonna take a lot more than that, wannabe-god). All because someone decided that a Pokémon can be in a Sonic game, the wannabe god is freaking out.
(You could've spoiler-tagged it...)
It'd be easier to do it on the Silverhorn mod (With Inazuma's permission ofc) because it's far easier to just put it on the mod (with Eevee icons too) than adding support for it with, uhh...
I dunno, they didn't mention this kind of stuff.
 
(You could've spoiler-tagged it...)
It'd be easier to do it on the Silverhorn mod (With Inazuma's permission ofc) because it's far easier to just put it on the mod (with Eevee icons too) than adding support for it with, uhh...
I dunno, they didn't mention this kind of stuff.
I was kinda lazy to make custom icons for Eevee, so I ripped sprites from PMD as those games have icons unlike mainline. Also, I planned on having Eevee talk a whole two times.
Assume we called all previous functions and obtained/imported all required graphics needed up to this point for the sake of this argument.

--Eevee

AddMindscapeDialogSet(nil, {
{"FA_SMUG", "Facciolo", "You..."},
{"FA_DEAD", "Facciolo", "You..."},
{"FA_DEAD", "Facciolo", "Uh..."},
{"EE_VOI", "Eevee", "Voi!"},
{"FA_DEAD", "Facciolo", "Who the hell sent a Pokemon in the Silverhorn?"},
{"FA_DEAD", "Facciolo", "And it has access to some of Sonic's exclusive moves."},
{"FA_DEAD", "Facciolo", "Who even taught it the drop dash and peelout?"},
{"FA_DEAD", "Facciolo", "Whatever... Just leave, for MY sake..."},
}, "eevee", INTRO_TEXT)

AddMindscapeDialogSet(nil, {
{"EE_VOI", "Eevee", "Voy Evo-", {waittime=2}},
{"FA_ANGR", "Facciolo", "NO!"},
{"FA_ANGR", "Facciolo", "I AM IN THIS TREE OUT OF YOUR REACH JUST SO YOU DON'T FREAKING TOUCH ME!"},
{"FA_ANGR", "Facciolo", "I AM BETTING THAT EVEN THE HEAVENS WILL BE GLAD WHEN YOU'RE DEAD!"},
{"FA_ANGR", "Facciolo", "AND POKEMON DON'T DIE IN BATTLE! THAT'S HOW MESSED UP YOU ARE, EEVEE!"},
{"FA_ANGR", "Facciolo", "I WILL BE RELEIVED WHEN YOU RUN OUT OF RINGS AND LIVES!"},
{"IN_DETR", "Inazuma (to player)", "Psst! I wouldn't try cheats if I were you. He made them useless."},
{"IN_DAMN", "Inazuma (to player)", "...including god mode..."},
}, "eevee", BOSS_PHASE1_TEXT)
I also kinda used that same laziness to only really pull one icon. Had to resize said icon, though.
 
I was kinda lazy to make custom icons for Eevee, so I ripped sprites from PMD as those games have icons unlike mainline. Also, I planned on having Eevee talk a whole two times.
Assume we called all previous functions and obtained/imported all required graphics needed up to this point for the sake of this argument.

--Eevee

AddMindscapeDialogSet(nil, {
{"FA_SMUG", "Facciolo", "You..."},
{"FA_DEAD", "Facciolo", "You..."},
{"FA_DEAD", "Facciolo", "Uh..."},
{"EE_VOI", "Eevee", "Voi!"},
{"FA_DEAD", "Facciolo", "Who the hell sent a Pokemon in the Silverhorn?"},
{"FA_DEAD", "Facciolo", "And it has access to some of Sonic's exclusive moves."},
{"FA_DEAD", "Facciolo", "Who even taught it the drop dash and peelout?"},
{"FA_DEAD", "Facciolo", "Whatever... Just leave, for MY sake..."},
}, "eevee", INTRO_TEXT)

AddMindscapeDialogSet(nil, {
{"EE_VOI", "Eevee", "Voy Evo-", {waittime=2}},
{"FA_ANGR", "Facciolo", "NO!"},
{"FA_ANGR", "Facciolo", "I AM IN THIS TREE OUT OF YOUR REACH JUST SO YOU DON'T FREAKING TOUCH ME!"},
{"FA_ANGR", "Facciolo", "I AM BETTING THAT EVEN THE HEAVENS WILL BE GLAD WHEN YOU'RE DEAD!"},
{"FA_ANGR", "Facciolo", "AND POKEMON DON'T DIE IN BATTLE! THAT'S HOW MESSED UP YOU ARE, EEVEE!"},
{"FA_ANGR", "Facciolo", "I WILL BE RELEIVED WHEN YOU RUN OUT OF RINGS AND LIVES!"},
{"IN_DETR", "Inazuma (to player)", "Psst! I wouldn't try cheats if I were you. He made them useless."},
{"IN_DAMN", "Inazuma (to player)", "...including god mode..."},
}, "eevee", BOSS_PHASE1_TEXT)
I also kinda used that same laziness to only really pull one icon. Had to resize said icon, though.
I can rewrite it if u want :P
Assume we called all previous functions and obtained/imported all required graphics needed up to this point for the sake of this argument.

--Eevee

AddMindscapeDialogSet(nil, {
{"FA_SMUG", "Facciolo", "Disgusting rat, why did you follow the Silverhorn here?"},
{"EE_VOI", "Eevee", "Voi!"},
{"FA_SMUG", "Facciolo", "You don't look like any regular Eevee."},
{"FA_SMUG", "Facciolo", "... Nor do you behave like such."},
{"FA_SMUG", "Facciolo", "Turn back and never return, unless you want to face oblivion."},
}, "eevee", INTRO_TEXT)

AddMindscapeDialogSet(nil, {
{"EE_VOI", "Eevee", "Voi Evo-", {waittime=2}},
{"FA_SHOK", "Facciolo", "...!"},
{"FA_DEAD", "Facciolo", "..."},
{"FA_DEAD", "Facciolo", "How did you make it this far?!"},
{"EE_VOI", "Eevee", "Voi?"},
{"FA_DEAD", "Facciolo", "... Regardless, I told you to go back, but you didn't."},
{"FA_ANGR", "Facciolo", "Now, perish alongside your disgusting species!"},
}, "eevee", BOSS_PHASE1_TEXT)
 
I can rewrite it if u want :P
Assume we called all previous functions and obtained/imported all required graphics needed up to this point for the sake of this argument.

--Eevee

AddMindscapeDialogSet(nil, {
{"FA_SMUG", "Facciolo", "Disgusting rat, why did you follow the Silverhorn here?"},
{"EE_VOI", "Eevee", "Voi!"},
{"FA_SMUG", "Facciolo", "You don't look like any regular Eevee."},
{"FA_SMUG", "Facciolo", "... Nor do you behave like such."},
{"FA_SMUG", "Facciolo", "Turn back and never return, unless you want to face oblivion."},
}, "eevee", INTRO_TEXT)

AddMindscapeDialogSet(nil, {
{"EE_VOI", "Eevee", "Voi Evo-", {waittime=2}},
{"FA_SHOK", "Facciolo", "...!"},
{"FA_DEAD", "Facciolo", "..."},
{"FA_DEAD", "Facciolo", "How did you make it this far?!"},
{"EE_VOI", "Eevee", "Voi?"},
{"FA_DEAD", "Facciolo", "... Regardless, I told you to go back, but you didn't."},
{"FA_ANGR", "Facciolo", "Now, perish alongside your disgusting species!"},
}, "eevee", BOSS_PHASE1_TEXT)
I have no idea how that did not pop in my mind. 👍
 
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