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Hello!

Welcome to the first post of my first series of posts about the Updates on my mods!
I welcome you to
Saturdays!

My Weekly/Bi-weekly update post where you will be able to see and test some of the progress on the mods I've been doing.
Most of them being about mods are on a playable state but are not in a state that I concider "Released".
If they get enough interest from the comunity I might straight post them early in Addons and More, maybe cutting features that at the moment are not finished.

(admitedly I posted this on a sunday, if this keeps like this im gonna have to call it sundays! haha)




The Mods I updated this week are...

DrR's Ring Racers
SUPERCHARGED!

What happens if Ring racers has the burnout dominator boost?

Supercharged started as a SRB2K mod but was quickly shifted into a Ring racers mod, as said before, it is about recreating Burnout Dominator's Boost system, Charge enough Rings and press bail for an explosive boost! Air time, Drifts, dash panels and stunts will give you your rings back, get enough and you may get enough for a Boost Chain!
But be careful!, One tap and you're back to the back of the pack!

After the failed release I lost all the progress I made on the post, so instead of re-doing it and posting again, I decided to improve and finished the remaining mechanics, which one of them being

The Crash Breaker!

When a Kart goes tumbling over the air, on top of having an increased DI while in the air, they can choose to explode instantly, sacrificing all the remaining rings to take the competition out with you!​
I am having issues doing the visuals for these. at the moment, and the radious is kinda wonky, either being too small or map wide.

I also made a funky bar for the boost now! :D

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(Demo Available!)




Minitricks!

Inspired by Sonic Racing Crossworlds, Mario Kart world, Sonic (and all stars) Racing Transformed and Sonic Generations

It is very self explanatory, whenever you are in the air, you release and then press back accel, left or right, and performs tricsk, then do one last trick by pressing back before falling to the ground, or do a Spindash to release all at once. Very fun
Currently has a bug with Supercharged where you are in a ghost state if you are hit while bailing supercharged.

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(demo available!)



Spiker the Dragon!
no longer a bear



This project has been me haunting me since 2018, long long ago as a copy of Ray

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Once upon a time, this mod was just a Ray mod with the flap mechanic and infinite re-glide

sloppy code, magic numbers, code that was not priopietary... since then I was with the problem wanting to make it my own and make it behave as I wanted, as the code didn't bend to my whim, both because I couldn't understand it, me being new to blua and programming

So I tried and tried to get it to work, but I did not know how to do vector math, specially with the fixed point math of the Doom (Legacy) engine.
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I got the movement to work, but getting the physics was just another beast.

Overtime I began feeling burnout, frustration and a loss for motivation and drive for the project...

A few years passed...

And so I moved onto Godot.

My original idea was just move on and do the game from scratch as a brand new game... but it just kept itching, as that one project that could never been finished. Furthermore at the time it was about to be the only flying dragon.

So with a new set of skills, I decide to come back around to finish what I started against all odds.​

(for those who know it, this is not the full story, and I glossed over a lot of details for brevety, let me know if you wanna hear the full story!)


But What does this Dragon do?

  • He Can Fly, but not just any flight, he Can Glide and flap his wings! (Shocker I know) but it is quite literal, glide to gain speed and recover energy, and flap to gain height!
  • He Can Swim!, basically the same flight controls but you don't lose speed
  • He Can Firebreath! Wouldn't be a dragon without it, right? But it is not just a simple fireball, it is a flamethrower! It can burn enemies and objects in front of him
  • And finally he does Crown Training, yeah, this guy can parry, parries charge his energy, which can be used for a super ability on the Elemental abilities!
  • And showcased on the SRB2 Direct, the Elemental abilities Each shield giving him a different moveset, playing slightly different per each.
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Admitedly the first two gifs here still have the bug where I forgot to put the player on stasis

The Trailer I made for the January 1st 2024 SRB2 Mod Direct
Admitedly, Kinda corny, but for a first trailer not bad.

Thanks to those who helped me to get here, I really appreciate it guys!

See you in the next one!
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...The bear might come back

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Nice to see a another dragon character being made on the SRB2MB (because that's rare thing around here smh... also I'm like a huge dragon fan lol) but anyways, I'm very excited to see what you come up with next!! :333
 
Nice to see a another dragon character being made on the SRB2MB (because that's rare thing around here smh... also I'm like a huge dragon fan lol) but anyways, I'm very excited to see what you come up with next!! :333

At the time when I began development there weren't any dragons, atleast not 'true dragons' I always say that the closest thing that there were was Flame the lizard and the Old Ray mod (which the first, original version is based on).
 
At the time when I began development there weren't any dragons, atleast not 'true dragons' I always say that the closest thing that there were was Flame the lizard and the Old Ray mod (which the first, original version is based on).
Honestly... same lol
I always thought the Flame the Lizard was the closest thing to a Dragon as well at the time... but now there's like uhhh.... 5 Dragons now!!! (if you count the appearances from my mod XD) or at least.... 3 proper ones? (Swift, Spear (when he gets done) and your mod!!!) I prob missing some...
 

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