*GOOFYRAT!*
Currently busy deducting something. PMS are closed
I wish I knew, lmao.They can, though.
Let 4 players join the game, then click the Online option like normal. The only real drawback is that (afaik) players 2 to 4 can't chat.
I wish I knew, lmao.They can, though.
Let 4 players join the game, then click the Online option like normal. The only real drawback is that (afaik) players 2 to 4 can't chat.
I second this. I had a pretty crazy single-player Grand Prix race that, even though I lost, I wanted to save a replay because of how crazy the race was. But the game wouldn't let me as it railroaded me into restarting the race. This also sometimes happens in online multiplayer as well, but it is inconsistent. Sometimes if I ended up in last place in an online race, the game won't let me save a replay, while other times, it will only stop me from saving a replay until the race results screen shows up.I should be able to save a replay even if I came in last. For some reason the option just isn't there?
(If I finish in low standing I'm still prompted to save a replay, but if I fail to finish (and my kart explodes) I just can't do it)
Also, turns out, if you finish below good standing, the option to save a replay does appear, but the replay doesn't actually save when you use it. Why?
Closest we have to that is the trick panels (Which are springs but have a star in it)What about Jump Boost like Mario Kart Wii, Mario Kart 7 and Mario Kart 8 (Deluxe)?
But...suggestion:
please get rid of death egg
Me Too, It's one of my favorite tracks even if everyone hates it.But...
...I like Death Egg
It's more useful in battle and prison modes. When you whip someone in battle, you get a point and also steal one bumper from them. In prisons they can also be used to smash them and useful when you don't have a gachabom on your hand.Can someone explain what the purpose of the instawhip is? It feels like the feature exists only to needlessly benefit people in first and punish anyone trying to catch up.
In the context of battle mode, it does make sense! I agree. In Racing, however, it feels so weird and out of place to me. Like I'm being punished for going faster than someone... in a racing game.It's more useful in battle and prison modes. When you whip someone in battle, you get a point and also steal one bumper from them. In prisons they can also be used to smash them and useful when you don't have a gachabom on your hand.
I mean... why are you getting close to someone, or letting them get close to you, when you can see them charging the instawhip? The thing is, the instawhip is only usable when you have 0 rings, and keeping it charged sends you into ring debt. It's a highly risky and highly rewarding option for someone who's used up all their rings, and someone who's really good at the game is gonna get a lot of reward out of it. If you can nail them with an item, either they'll spend their instawhip to block it and need to recharge, or it'll knock 'em right out- not to mention, if you can manage to run into them, that'll make them spin out too. Regardless of how you feel it fits, it is a mechanic in the game, and the best thing to do if it's causing you so much trouble is to learn how to avoid getting hit by it.In the context of battle mode, it does make sense! I agree. In Racing, however, it feels so weird and out of place to me. Like I'm being punished for going faster than someone... in a racing game.