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Pencil Drawson

Dee

Red, Orange and ready!
Hello! It's been a while! I've been a little on and off on my character, but for the past 3 months, I've been working with my pals on the SRB2 discord to ACTUALLY make progress on... Pencil Drawson!
srb20004.gif

He's a character with slow acceleration, but has a double jump.
srb20002.gif

So far, I've completed the sprites and stats! All that's left is the coding for Pencil's abilities:
  • Chargeable Punch
  • Tip Spin (basically a spindash but you hold it to move fast)
Here's the first playable beta!
 

Attachments

  • Pencil.wad
    529.1 KB · Views: 198
Why are there jumping/spin sprites in the gif, but not in the mod itself?
 
Pencil doesn't spin jump, he normal jumps.
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I haven't gotten to it yet.
I've been watching you since STND sprites in the SRB2 Discord server! Also you'll need a SOC! I also suggest trying to transfer Pencils' sprites into a PK3 since PK3 is much better at organizing data for your mod, you can make folders and such in PK3.
 
Update! Pencil is PK3 now, and he has SOC for his character profile!
 

Attachments

  • Pencil.pk3
    164.1 KB · Views: 184
The correct file name should be C_Pencil_V(version number)
I know. It's not done yet, so I haven't given it the correct name.
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I might need some help with coding for Pencil's abilities because I don't know the first thing about coding.
 
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Hey, um... It's been a while, but after testing out my current public beta, Pencil felt a little slow to speed up. If I could describe it as simply as I could, it's like a slower version of Modern Sonic from Forces. Do any of you guys think so too?
srb20019.gif
 
Hey, um... It's been a while, but after testing out my current public beta, Pencil felt a little slow to speed up. If I could describe it as simply as I could, it's like a slower version of Modern Sonic from Forces. Do any of you guys think so too?
That's kinda a good point, i say yes. Also I could help you code, though am a beginner
 
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  • Cool!
Reactions: Dee
Here it is

Punch Script:
-- Punch Mid-Air
addHook("AbilitySpecial", function(player)
    if player.mo.skin == "pencil"
        if(player.cmd.buttons & BT_SPIN)
        and(player.pflags & PF_JUMPED)
        and(player.mo.state == S_PLAY_JUMP)
        and(player.playerstate == PST_LIVE)
        and not (player.pflags & PF_STASIS)
        and not (player.pflags & PF_FULLSTASIS)
        and not (player.powers[pw_shield])
           player.midairpunch = true
           player.mo.momz = 0
           player.mo.state = S_PLAY_WALK
           player.mo.frame = B
           P_InstaThrust(player.mo, player.mo.angle, 50*FRACUNIT)
           S_StartSound(player.mo, sfx_zoom, player)
           P_SpawnSkidDust(player, 7*FRACUNIT, sfx_none)
        end
    end
end)
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I can make them! It'll just be a few days in the making though, I've got business to take care of.
Gotcha, i'll wait for that
 
  • Cool!
Reactions: Dee

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