Merry christmas, folks!
For those who haven't noticed, I've been idle on the forum for quite some time. I figured this would be a good post to make a return on. Additionally, I've been meaning to get a release candidate out to the public for quite some time now. Surely you can infer from the topic title that this is a modification based off a pre-existing series. Well, it is, and it works pretty well in it's current condition too.Right, I should get to presenting this thing, shouldn't I?
Super..
... .. 2?
Version: vB-001
Super..
... .. 2?
Version: vB-001
Super Bomberman Blast is presently on a indefinite hiatus due to Real Life Issues.
Familiar with the Bomberman series? Good! You'll be able to get a feel for the gameplay immediately. Otherwise if you're unfamiliar with the series, you can read more about it here and get an idea of how gameplay is supposed to work.
You may recall that I had a modification much like this in the 1.09.4 era. However it has taken quite an overhaul since the last release. Don't believe me? Take a look at the comparison below.
All Images are in a 1280x800 resolution, you might experience issues loading some of these images
~~~~~
There isn't much to showcase in this initial release, however I bet I can show the various screenshots I took during development.
Various types of Bombs can be planted. This is done by collecting the corresponding panel for that bomb type.
The new debris emitted from bombs provide some interesting strategic meanuvers.
These are just Miscellaneous screenshots I've taken during testing. Mainly for amusement.
1.09.4 (version 1.50.4):
(Notice how the fire is going INSIDE the wall)
2.0.x (version vB-001):
Loads of differences if you couldn't already tell.
(Notice how the fire is going INSIDE the wall)
2.0.x (version vB-001):
Loads of differences if you couldn't already tell.
There isn't much to showcase in this initial release, however I bet I can show the various screenshots I took during development.
Various types of Bombs can be planted. This is done by collecting the corresponding panel for that bomb type.
The new debris emitted from bombs provide some interesting strategic meanuvers.
These are just Miscellaneous screenshots I've taken during testing. Mainly for amusement.
Features?:
- A variety of these features are simply ported from the previous iteration of Super Bomberman Blast 2. Others, however, are not.
- Bomb planting for the most part.
- You can move along the Y axis (Up and Down) in 2D maps.
- Bomb kicking.
- Several bomb powerups. As mentioned/shown above.
- Console command toggles for those powerups (Eg. bombup, fireup, powerpanel, rubberpanel, etc.)
- Scoring for when a player runs into another player's exploded bomb.
- Particles (Re: Shuffle)
Most of the levels found in the main wad are comprised of a small and large size (Two levels for each type of stage). Both for dealing with a small and large group of players respectively. While I apologize for the lack of variety/diversity to the maps found in the mod, do take into consideration that this is the initial release candidate and is planned to be expanded upon.
Issues, problems, bugs?:
From the various development tests I've done, I haven't seen any problems with this release. However, if you do find anything, please report it. Any information, including what you were doing at the time of a crash (If one were to occur) helps me in finding out the source of the problem.
Well, there's not much else to say. More information is outlined in the BomberREADME.txt file included in this zip. I encourage you to look through it if you want more information. Lets provide those download links now!
(Alternate mirrors for both files provided as attachments)
Download SBB2 vB-001: (1)
一一==三三==一一
Download the Optional Music File (Highly recommended): (1)
Download SBB2 vB-001: (1)
一一==三三==一一
Download the Optional Music File (Highly recommended): (1)
Source code available on the SRB2MODS SVN server, etc.
Now it's time I focus on some of my other projects found on the SRB2MODS SVN server..
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