Single Player:
Grassy Grove Zone 1 by RedEchidna - 2/10
As many people have said, read Level Design 101. Your stage is far too cramped to be fun.
Diamondus Zone by Glaber - 5/10
Honestly, I don't see why people claim this map is so bad. It's not _GOOD_, but it certainly isn't awful, either. You need a lot more variety. Custom textures aren't enough to make an interesting map.
Nuclear Sunset Zone by BlueZero4 - 8/10
I quite enjoyed this. It was kinda weird going through practically every texture set in the game, though. Great use of multiple paths.
Battlewoods 3 by Glaber - 2/10
This sucks. Awful music, rooms you have to kill all the enemies in...this is not a Sonic stage. Stop making this crap.
Match:
MAPA1 - Medivo by Glaber - 4/10
This map was unbalanced, but it was actually kinda enjoyable. You NEED to make it so that the player doesn't hit the sky texture when hitting springs, though. That's just a bad idea.
MAPA2 - Hotel Hallway Zone by Dash the Hedgehog - 3/10
Despite how boring the layout was, I actually had a bit of fun here. It desperately needs something more interesting, although I know that would be hard with the insane amount of FOFs.
MAPA3 - Fort Island Zone by Xtreme Starfox - 5/10
Automatic + Rail + open stage = OMGWTF RAPAGE. I picked up both weapons and proceeded to rout the entire netgame, and there was nothing they can do about it. That's rather absurdly unbalanced if you ask me.
MAPA4 - Winter Twilight Zone by I'll Begin - 8/10
This map was quite enjoyable. I especially liked the location of the Explosion Ring. Plenty of area to roam, but small enough that I could always find a target. Great work.
MAPA5 - Carved Canyon by Some guy - 9/10
Unlike the previous Auto-Rail map, I LOVED this. The location of the Automatic Ring is one of the coolest and most interesting powerup locations I've seen in a map in a long time. I took the risk many times, and failed a few times trying. Eventually people started jumping off the moving platform to try and kill people with it. Brilliant work. The rest of the stage was very well laid out as well, with plenty of places to go, and never really feeling boring. Excellent work.
MAPA6 - Snow Shrine Zone by Oogaland - 8/10
Another great map. I really liked the spring arcs, and some of the airborne shots I made were delicious. I quite liked the spring routine to get the Explosion, and the entire map was just well made across the board.
Capture the Flag:
MAPA7 - Castle Splash Zone by Xtreme Starfox - 7/10
I was quite surprised by how much I enjoyed this map. It didn't seem all that well put together, but it was quite a lot of fun. There were many reports of people getting stuck, and camping the flag room was a tad insane, but overall I had a lot of fun on this map.
MAPA8 - Capture the flag... by Some guy - 8/10
This map was REALLY hard to get a capture in. I liked it, but lord, we won like, 2-1 on a 15 minute time limit. Maybe a few more places for the flag carrier to hide when waiting for a flag return?
MAPA9 - Mercury Sea Zone by Blue Warrior - 7/10
Another map I was surprised that I was enjoying so much. The flag room was sheer brilliance, and the use of water was excellent. I do wish it was a little easier to get out of the water in the middle of the map, though.
MAPAA - RPChat Clan Hangout Zone by Penopat - 6/10
Outside of some framerate issues in software, this was surprisingly entertaining. Looks pretty, and the bases were hilariously fun to camp. I racked up an insane score DAMN fast. Otherwise, the stage was fairly average.
Circuit:
I didn't get to play the circuit rotation in an actual netgame, so I'm not going to be scoring them.
MAPAB - Furious Gorge Zone by Xtreme Starfox
Uh, painful water? Huh? The stage isn't all that interesting, either, with framerate problems in areas and HUGE software bugs. Spice it up a little.
MAPAC - Perpetual Wasteland by Some guy
This map is highly confusing. It took me a while to figure out where I was supposed to go after hitting the Star Post because my natural reaction is to avoid going backwards, and every direction I went lead back. It took quite a while to figure out that there was only one Star Post and I just was supposed to go back to the entrance. Cool idea, but it doesn't work well without the player already knowing what's going on.
Grassy Grove Zone 1 by RedEchidna - 2/10
As many people have said, read Level Design 101. Your stage is far too cramped to be fun.
Diamondus Zone by Glaber - 5/10
Honestly, I don't see why people claim this map is so bad. It's not _GOOD_, but it certainly isn't awful, either. You need a lot more variety. Custom textures aren't enough to make an interesting map.
Nuclear Sunset Zone by BlueZero4 - 8/10
I quite enjoyed this. It was kinda weird going through practically every texture set in the game, though. Great use of multiple paths.
Battlewoods 3 by Glaber - 2/10
This sucks. Awful music, rooms you have to kill all the enemies in...this is not a Sonic stage. Stop making this crap.
Match:
MAPA1 - Medivo by Glaber - 4/10
This map was unbalanced, but it was actually kinda enjoyable. You NEED to make it so that the player doesn't hit the sky texture when hitting springs, though. That's just a bad idea.
MAPA2 - Hotel Hallway Zone by Dash the Hedgehog - 3/10
Despite how boring the layout was, I actually had a bit of fun here. It desperately needs something more interesting, although I know that would be hard with the insane amount of FOFs.
MAPA3 - Fort Island Zone by Xtreme Starfox - 5/10
Automatic + Rail + open stage = OMGWTF RAPAGE. I picked up both weapons and proceeded to rout the entire netgame, and there was nothing they can do about it. That's rather absurdly unbalanced if you ask me.
MAPA4 - Winter Twilight Zone by I'll Begin - 8/10
This map was quite enjoyable. I especially liked the location of the Explosion Ring. Plenty of area to roam, but small enough that I could always find a target. Great work.
MAPA5 - Carved Canyon by Some guy - 9/10
Unlike the previous Auto-Rail map, I LOVED this. The location of the Automatic Ring is one of the coolest and most interesting powerup locations I've seen in a map in a long time. I took the risk many times, and failed a few times trying. Eventually people started jumping off the moving platform to try and kill people with it. Brilliant work. The rest of the stage was very well laid out as well, with plenty of places to go, and never really feeling boring. Excellent work.
MAPA6 - Snow Shrine Zone by Oogaland - 8/10
Another great map. I really liked the spring arcs, and some of the airborne shots I made were delicious. I quite liked the spring routine to get the Explosion, and the entire map was just well made across the board.
Capture the Flag:
MAPA7 - Castle Splash Zone by Xtreme Starfox - 7/10
I was quite surprised by how much I enjoyed this map. It didn't seem all that well put together, but it was quite a lot of fun. There were many reports of people getting stuck, and camping the flag room was a tad insane, but overall I had a lot of fun on this map.
MAPA8 - Capture the flag... by Some guy - 8/10
This map was REALLY hard to get a capture in. I liked it, but lord, we won like, 2-1 on a 15 minute time limit. Maybe a few more places for the flag carrier to hide when waiting for a flag return?
MAPA9 - Mercury Sea Zone by Blue Warrior - 7/10
Another map I was surprised that I was enjoying so much. The flag room was sheer brilliance, and the use of water was excellent. I do wish it was a little easier to get out of the water in the middle of the map, though.
MAPAA - RPChat Clan Hangout Zone by Penopat - 6/10
Outside of some framerate issues in software, this was surprisingly entertaining. Looks pretty, and the bases were hilariously fun to camp. I racked up an insane score DAMN fast. Otherwise, the stage was fairly average.
Circuit:
I didn't get to play the circuit rotation in an actual netgame, so I'm not going to be scoring them.
MAPAB - Furious Gorge Zone by Xtreme Starfox
Uh, painful water? Huh? The stage isn't all that interesting, either, with framerate problems in areas and HUGE software bugs. Spice it up a little.
MAPAC - Perpetual Wasteland by Some guy
This map is highly confusing. It took me a while to figure out where I was supposed to go after hitting the Star Post because my natural reaction is to avoid going backwards, and every direction I went lead back. It took quite a while to figure out that there was only one Star Post and I just was supposed to go back to the entrance. Cool idea, but it doesn't work well without the player already knowing what's going on.