ArcadeStriker
map layout design is my passion
Time for abridged version of my thoughts about the maps
remind me to post the rest later
Please change the textures or something; the amount of small color patterns and flashing colors pretty much give me headaches, so I can't even get to play the stage for all what I want. I could tell you used some nice slopes from the little time I could play it though, so I would love to check what else was here if it wasn't for the flashing clash.
Visuals: the sonic sector art was cute
Music: meadow match
Gameplay: The most defining feature from this map is that its the only emerald hunt map in this OLDC...and that's it.
Music: meadow match
Gameplay: The most defining feature from this map is that its the only emerald hunt map in this OLDC...and that's it.
Visuals: A bit simple but uses Mario Koopa Blast assets and even enemies which is not common, and some stuff like pipes and carpets look pretty good.
Music: The default music was...okay. Feels a bit too much in the background.
Gameplay: I despised a bit the spike enemies but other than that it is pretty good.
Originality: Infringio Robo Blast 2, that last Brak was fun surprise though
Music: The default music was...okay. Feels a bit too much in the background.
Gameplay: I despised a bit the spike enemies but other than that it is pretty good.
Originality: Infringio Robo Blast 2, that last Brak was fun surprise though
Visuals: Decent enough, though everything is quite packed in and sometimes the (lack of) colors blend a bit too much.
Music: This is funny. I can definitely see the pick being oriented to the map being a race with Metal Sonic as in a challenge against a street racer. Didn't mind it too much though it can get grating if you spend enough so that it starts looping 2 or 3 times.
Gameplay: The concept is neat. However, it is a very...unnatural race. Invisible bariers everywhere so the map is like "you gotta go where Metal goes" which feels a lie when the map is relatively open. A layout that doesn't feel cramped like this and that can have visible (but not forced) barriers instead of this could be good.
Originality: Street racin' with Metal on a map, pretty original idea for a OLDC entry but also an one-trick pony for this map.
Music: This is funny. I can definitely see the pick being oriented to the map being a race with Metal Sonic as in a challenge against a street racer. Didn't mind it too much though it can get grating if you spend enough so that it starts looping 2 or 3 times.
Gameplay: The concept is neat. However, it is a very...unnatural race. Invisible bariers everywhere so the map is like "you gotta go where Metal goes" which feels a lie when the map is relatively open. A layout that doesn't feel cramped like this and that can have visible (but not forced) barriers instead of this could be good.
Originality: Street racin' with Metal on a map, pretty original idea for a OLDC entry but also an one-trick pony for this map.
Visuals: Outside of the crystal wall at the lava area, everything is good. Fun to see a map that's a mix between Haunted Hills and a bit of Red Mountain.
Music: Pretty muted, couldn't hear much so not much to say.
Gameplay: Fun while it lasts, because it can be finished around a minute in.
Music: Pretty muted, couldn't hear much so not much to say.
Gameplay: Fun while it lasts, because it can be finished around a minute in.
Visuals: Good enough for the most part. Outside snow areas are okay but the castle areas feel bland (specially the insides). Visual clarity could be clearer (Some textures regarding paths, and also the fog is a bit too silent hill)
Music: Diamond Dust 2 from 3D Blast. Not bad but not one of my favorite tracks.
Gameplay: Several paths from what I found, and layout wise its pretty playable on the most part. The area with the pistons however could have much better directioning to know where you have to go
Music: Diamond Dust 2 from 3D Blast. Not bad but not one of my favorite tracks.
Gameplay: Several paths from what I found, and layout wise its pretty playable on the most part. The area with the pistons however could have much better directioning to know where you have to go

Okay so visually the stage is a lot of purple and you actually have to use Software for visual portals to work...but that said, the portal effects look very cool and the level itself...just look below
Music: y e s 2
Gameplay: This is a 2.5D stage. THIS IS A 2.5D STAGE WHERE YOU PLAY IN 2D BUT THE STAGE IS IN 3D AND IT WORKS WELL AND IT LOOKS GOOD AND IT PLAYS GOOD AND THIS IS IN SRB2 WHICH IS VERY DIFFICULT TO DO HOW THE F
Originality: 2.5D. What else do you need to know
oh, and there is also a loop in the stage. Once again, H O W
Music: y e s 2
Gameplay: This is a 2.5D stage. THIS IS A 2.5D STAGE WHERE YOU PLAY IN 2D BUT THE STAGE IS IN 3D AND IT WORKS WELL AND IT LOOKS GOOD AND IT PLAYS GOOD AND THIS IS IN SRB2 WHICH IS VERY DIFFICULT TO DO HOW THE F
Originality: 2.5D. What else do you need to know
oh, and there is also a loop in the stage. Once again, H O W
Visuals: Interesting; while a bit out of place for Sonic, it actually does well for the stage itself. There are also original enemies (I bet from Rayman 2) so that's cool
Music: Y e s
Gameplay: Y E S
I really liked the mix of platforming, boulder platforming (and puzzles) and the last sections where you gotta go for it "all-or-nothing". Very fun!
Originality: yes indeed
Music: Y e s
Gameplay: Y E S
I really liked the mix of platforming, boulder platforming (and puzzles) and the last sections where you gotta go for it "all-or-nothing". Very fun!
Originality: yes indeed
oh why the grass looks like that my eyes
Visuals: Its decent. Nothing particlarly impressive but nothing tterrible except for the snowy-grass textures and the rock flat used underwater are too noisy (bad)
Music: OK good music choice, not much to say
Gameplay: Map that feels big, good fun layout
Visuals: Its decent. Nothing particlarly impressive but nothing tterrible except for the snowy-grass textures and the rock flat used underwater are too noisy (bad)
Music: OK good music choice, not much to say
Gameplay: Map that feels big, good fun layout
Visuals: All SRB2 assets and feels a bit bland on the colors but that nitpick aside, the level is coherent, readable and geometry is very well made
Music: NiGHTssssssss
Well it was a neat track fitting but nothing too energetic
Gameplay: Pretty good, I like the exploration paths avaliable and experimentation with slopes. The transition to that 2D slide was also genius
Music: NiGHTssssssss
Well it was a neat track fitting but nothing too energetic
Gameplay: Pretty good, I like the exploration paths avaliable and experimentation with slopes. The transition to that 2D slide was also genius
Unedited first impression:
yes yes yes yes yes
I love the visuals, the music is nice, I absolutely love the layout which feels both like a playground and actually tests your skills but doesn't punish you with death if you fail
The ring draining mercury was also an interesting touch
Second impression:
Its still good but...hmmm I don't know what to say
yes yes yes yes yes
I love the visuals, the music is nice, I absolutely love the layout which feels both like a playground and actually tests your skills but doesn't punish you with death if you fail
The ring draining mercury was also an interesting touch
Second impression:
Its still good but...hmmm I don't know what to say
Visuals: Everything uses new pixel-ish assets which is quite neat, simple but sweet for my eyes. The rings are coins and there are original enemies as well. Basically its all original (or based on another game that I don't know) and I commend that effort.
Music: The music was neat and that both coins and enemy popping had original sounds was such a nice touch!
Gameplay: Reminds me of a collect-a-thon, since you have to get 500 rings/coins. The map is a small castle and its surroundings so you focus on picking up coins (there are some that are worth 5 and 10 rings) around the place some few times. They respawn which is good for getting that 500 coin requirmenet to clear the stage, and while you can end up dropping everything if hit by an enemy, this incentivates using your roll on the castle walls (being careful).
Originality: The collectible aspect and everything in presentation being modified makes for quite an original map. Pretty good :)
Music: The music was neat and that both coins and enemy popping had original sounds was such a nice touch!
Gameplay: Reminds me of a collect-a-thon, since you have to get 500 rings/coins. The map is a small castle and its surroundings so you focus on picking up coins (there are some that are worth 5 and 10 rings) around the place some few times. They respawn which is good for getting that 500 coin requirmenet to clear the stage, and while you can end up dropping everything if hit by an enemy, this incentivates using your roll on the castle walls (being careful).
Originality: The collectible aspect and everything in presentation being modified makes for quite an original map. Pretty good :)