>WTB lamp oil
Maybe the point is that you need to understand what additions expand onto your level and what additions don't.Was the point to use the Buzzes instead of the SRB1 badnik with its left behind pallet?
Glaber, I must ask you one question: What on earth happened in that video? Now, I don't care about ratings because you can think about a level what you want, but your video showed me that at least half of the problems you saw in this level were your own fault. May I list:Twilight Isles Zone by Thompson 3/10
Oi, did you even test this map?
I tried this map as all 3 default characters, got sigseved as Sonic and Tails (in the same room no less), and had a hard time figuring out where to go. I was even surprised to see Pac's Air glider, but couldn't controll it as precice as the missels of Meta Robotnik (I'm sticking with the US name if that's alright with everybody) When I was underwater, I was wondering where all the Bubbles where. Then I found just one patch and it was being shot at by 3 turrets. There was even enemy spam in a few spots and not to mention water that didn't push you up when it looked like it should. I didn't even think to water skip to get across at one point. (area after the Sigsev room)
The video shows my experience with the level.
Tell that to the Crawla commanderI love how you, of all people, complained about enemy spam in one area, but the truth is that you could have walked past all of these enemies instead of attacking all of them. They wouldn't have hit you.
Charybdizs said:Aw c'mon, you can do it! I'd love to see a map you made in the contest!
Thank you guys ^^Fawfulfan said:You can't be worse than lots of typical entries. And if there are any serious problems with it, you'll learn from the feedback what to avoid doing in the future.
I can see where that's coming from because there were quite a few points in the level where a player could get confused. You just happen to get much more confused than I thought was even possible.basicly what happened in that video was during my play though I didn't have a clear direction of where to go. Some of my comments in the video were late.
What happened there is that you didn't aim accurately enough. Also, if you think you can't make it through without a certain power-up you got from somewhere else, you probably did something wrong.I actually ment that I didn't know that I had to waterskip. it didn't help that I thought I woudn't had made it across without the wind shield like the first fountain shows.
Yeah, that's can be a bit weird at first. But since it was facing away from the player, I figured it would be the glider.Reason I said unexpected was due to the sprite, I thought I was jumping into the bird badnik from Arid Canyon, not a hang glider
Don't think I want to force you to change the rating. Your opinion is yours, though if you want to revise it, that's of course also fine with me. And if you make a new video, please make sure it's not half an hour long again. Oh, and you might wanna try out that other path.I will revise my rating though and upload a new video to reflect it.
You did. You took it in the old video.I didn't even know about that spring with the ring around it untill you told me.
Hmm, a closer observation showed me these skims don't move at all. Weird.Ithat path did have some confusing parts on it though, like after the first gargole switch, the next hallway had skims facing the wrong way making me think I had to turn around.
Yeah, that was probably so players can travel back if they want to grab an item or take another path or something.Oh, and Sonic can get to the top of that cliff. You may want to check the waterfalls for blue springs.
Hey, I hope it is more enjoyable in the case of Flooded Mine and Icicle Warehouse ;) Anyway, thanks. I'm trying to do my best.SpiritCrusher, one of the things I look forward to most in every OLDC is reading your reviews. It's at least as enjoyable as actually playing the levels, and often substantially more so.
More signs and I might give him a point less. More intuitive path design without spamming signs and I might give him one more.More signs and less confusion.
Again, no. I hate it when the level tells the player what to do directly. What he could and probably should do is put a speed pad in front of the first fountain so that the player gets to know the mechanic.Add the "blue thing on the floor that represents a spinball with a blue arrow pointing at the fountains" like he did on 2K6RE.