N64 Mario

N64 Mario V3.5

he literally did that though, that's what he's BEEN doing.
Ok. Tbh I don’t get why N64 Mario needs a long jump. He’s not supposed to be completely SM64 Mario. If we really want it that bad let’s just wait for Saxa’s SM64 Mario.
 
he literally did that though, that's what he's BEEN doing.
i will change it
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Ok. Tbh I don’t get why N64 Mario needs a long jump. He’s not supposed to be completely SM64 Mario. If we really want it that bad let’s just wait for Saxa’s SM64 Mario.
the long jump has been mixed with the dive so it can be speedrun friendly (tbh it just feels like the dive but you have less control and you gain more speed but slower), if there was a non speedrun friendly version then the long jump would be there i think
 
btw I'm pretty sure a real sm64 mario would be really darn slow like in this video of gfz1 put into SM64
 
Problem: In the Zyphr's Pizza Time server, this character kept on causing desyncs. might me something to do with "n64powerOn"?

(Im honestly clueless lol)
 
An idea that randomly came to my mind:
What about making Mario's Super Form "Diamond Mario" instead of Metal Mario ? (Diamond Mario is the name we give to Mario in SM64 when he has all 3 caps at the same time) That would make him about on par with the other Super Forms, but that's just an idea, Wing Mario and Metal are pretty straightforward but I don't even know how the Vanish Cap part of the idea would work (maybe pass through breakable objects?)
 

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