Mecha Sonic 29: Rocket Metal

[Open Assets] Mecha Sonic 29: Rocket Metal 2.0

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Zoraxua

Shy Zorua
Zoraxua submitted a new resource:

Mecha Sonic 29: Rocket Metal - The Egg-Rocked Warrior

Rcoket Metal!!! I saw the other release of 29 and thought 'wow I don't like this, but it's reusable' so erm. I made my own! Sweet! Here's the abilities:

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Basic stuff! Pressing Rocket's Jump ability will reverse your Z momentum, like a uh the fall thingy, uhh CA_FALLSWITCH (but wow sparkles!)
Pressing SPIN in the air will double Z momentum (Best uses are holding Spin and Jumping to insta-trigger it, or pressing Spin when you press Jump to flip momentum!)...

Read more about this resource...
 
I'd appreciate it if the overview explained the character's abilities more clearly, without all the... other clutter. It's a bit hard to understand what's being said, when it's being said in the way that it is.
 
I think the Super form jump thing is abit broken...
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(dont mind that dash in the end, it's the jump not the dash.)
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and this is also mean't to happen or a bug?
 

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Love this, it's a very unique spin on the old Rocket Metal formula, the abilities work well with each other and they fit Rocket Metal pretty well!
I do think that the base jump height and momentum multipliers are set a bit high, personally I'd prefer a value somewhere around 1.5x for an upward momentum multiplier and keep 2x as downward momentum multiplier instead of applying 2x to both up and down momentums? Would keep downward moves the same to keep their reliability and might even help players execute what heights to jump at more easily

Is entirely your choice though, that's just what I think could make him more balanced imo. Great work on this!
 
This is brilliant to use. I like the fact that Sonic the Fighters music was used for the custom music. But I do have a question : What themes are replaced specifically for Rocket Metal Sonic? I know about the 1UP, Invincibility, Speed Shoes, and Super form, but nothing else.
 
I think the Super form jump thing is abit broken...
Post automatically merged:

(dont mind that dash in the end, it's the jump not the dash.)
Post automatically merged:

and this is also mean't to happen or a bug?
Honestly this much of an issue since you can fly
Also not a bug, as long as you keep spin held, you can keep the charge % stored until you land to continue charging.
Love this, it's a very unique spin on the old Rocket Metal formula, the abilities work well with each other and they fit Rocket Metal pretty well!
I do think that the base jump height and momentum multipliers are set a bit high, personally I'd prefer a value somewhere around 1.5x for an upward momentum multiplier and keep 2x as downward momentum multiplier instead of applying 2x to both up and down momentums? Would keep downward moves the same to keep their reliability and might even help players execute what heights to jump at more easily

Is entirely your choice though, that's just what I think could make him more balanced imo. Great work on this!
Yeaaaah fair enough, they for sure do need tweaking. Though this is a nice suggestion, thank you very much! I'll be sure to have a shot at testing with this the next go I take at updating this!
This is brilliant to use. I like the fact that Sonic the Fighters music was used for the custom music. But I do have a question : What themes are replaced specifically for Rocket Metal Sonic? I know about the 1UP, Invincibility, Speed Shoes, and Super form, but nothing else.
I think pretty much every jingle, but lemme list the ones I know:
1UP, Hyper (May not work in Xmom, sorry, it's tagged to PF_GODMODE), Super, Collecting the powerstones in match, Invincibility, Sneakers, Specifically map 25, drowning and a game over
 
I mean the concept of the character is very brilliant but doing most of the abilities at cost of some rings make a huge difference, and im ok with that and not ok with that. Pretty much in battle mode and other instances is very fine but in Coop specificly is not the way this character should handle. Probably not the best thing you been doing and is a shame i cannot edit these stuffs since Slade doesnt allow me to save cuz of the "Sprite with the same name" thing....
 
Well, I just discovered something really neat! If you turn on both the OG Rocket Metal and NEW Rocket Metal (it's important that you turn on the OG one first), and if you play as the OG Rocket Metal... he loses all of his abilities. He can't even Thok.
BUT
if you play as NEW Rocket Metal, he actually has all the abilities of both versions!

It does stagger sometimes, but otherwise it's surprisingly consistent. It's my favourite way to play the character now heh.

Tapping Spin in midair does amplify your Z momentum. But holding Spin also makes you float!

Tapping Jump in midair does reverse your Z momentum. But it Also Thoks you, and you can still homing attack!

This creates some interesting gameplay too. Do you hover over a gap slowly... or do you let yourself fall, to charge up a mean Z Thok?

As to why this happens, probably the files list both characters witht the same name, so it uses programming for both of them.
 
Seems when loaded with vanilla srb2 2.2.11 the new uncapped feature causes his laser effect and his charge effect to look like this. when changing the fps to 35 then everything works fine. No mods have been loaded as well.
 

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is editing the code to host on a multiplayer server allowed? I had to modify the code a bit since the netgame ring charging was bugged, so I changed a number in the code so it works.
 
tip: YOU CAN TRIGGER THE FALL AMPLIFIER FROM THE GROUND BY HOLDING SPIN AND JUMPING

tip 2: FALL SWITCHES WORK WELL OFF OF THE SURFACE OF WATER (demonstrated by jayt"s multi fallswitch
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when fallswitch is multi lol.gif


also i still dont know where that techno hill looking jade valley is from
 
is editing the code to host on a multiplayer server allowed? I had to modify the code a bit since the netgame ring charging was bugged, so I changed a number in the code so it works.
Oh yeah of course lol, this is reusable so p much everything can be used or modified the way you see fit
That being said, the cvar allowrocketampup should allow you to change the behaviour of Amp Up online, 0 being off, 1 being server exclusive (was meant to be specific for admins but ough I forgot to set it to that) and 2 is everyone can use it
I know I'm a bit late on this, sorry lol
 
Zoraxua updated Mecha Sonic 29: Rocket Metal with a new update entry:

V2 - Uplink

A bit of a small update but moreso a part 1 of such, with a few changes here

  • Fixed the ring displays appearing 7 miles away from where they're supposed to if the FPS is not capped at 35 (I don't know why this happens but I know how to fix it at least)
  • Rocket's ZThruster (Spin in air) will now amplify your Z momentum less if you're travelling up a fast enough pace, with it getting weaker the more momentum you have (But won't no matter how fast you're travelling down, use that...

Read the rest of this update entry...
 

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