[Open Assets] M_Zim's Base for 2.0 (M_Zimsbase20.wad)

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glaber

Emblem Radar Ready
In honor of the Invader Zim thing going on on the Nicktoons network. I have ported Zim's base with a few additions. The nice thing about the level slot used is, I didn't have to modify the level hedder of Infernal Cavern Zone to point to here, because it already was!

Changes:
* Bookshelf has a back
*TV has feet
*Table has been rounded out more
* Couch has cushion dividers
*All weapon rings avaible

Not changed:
The level header of the previous level in the list. It's already set to go here.

Screens{All screen shots had been deleted due to photobucket's throttling}

Download!
http://www.mediafire.com/?ivmnnyeomjz
See attachment for zip

Why can't the attachment system accept non-zipped wads?
 

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  • M_Zimsbase20.zip
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That's small enough to be an attachment, please upload it as such.
 
I am not sure about this one. You ported a level that wasn't really good for 1.09.4 and you didn't really fix too many of the structural issues with it. It is still very much a lolrail zone. I think that you should either fix some of the gameplay elements of this zone that it lacks (like proper cover from rail shots). Otherwise, you just have a boring level that is banking on the "nostalgic" factor to save it.

Sorry for the late response, but I was sort of expecting that this level would be pretty much a port with tiny fixes. Even though it *works* I would be unsure what we would think about ports like these. I didn't want to play through a level that wasn't that great back in the 1.09.4 days. Anyway, I think you would have far more success if you try to fix the gameplay issues of these maps if you could and forget about the "nostalgic" factor.

EDIT: I figure I let this through so you can hear what other people have to say so that you can improve on the level. I think this level has the potential of being good if you are willing to improve on the design rather then just leaving it like this. I think you should ALWAYS try to improve on the structures of the levels if you want to port something in the future.
 
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Brilliant! I always loved Zim's base. I can unerstand what you mean, Torgo, regarding the structure, but I've always had a soft spot for these match places where you're (appearing to be, anyway) very small in a normal sized place. So downloading this. I will say this though. The blackness, where I think like, the exit of the room was, could've been replaced with some thing else, to maybe make it look a bit better. It sticks out in a very ugly sort of way.
 
Never really liked OR played the level in 1.09.4, so I can't really say anything about this. Still, good job porting it!.......Well, that's about it.
 
I only really liked this level since it was based of Zim, and I friggin love that show.
Maybe get rid of the Rail Rings and it would be a little better.
 
As an Invader Zim fan i just want to say Thank You.
This will go nicely with the Zim port I downloaded yesterday. Now If only I could make character wads I could have Tak and Zim have a match in this level.
 
I actually like this level along with Zero Ring. It just needs SOME work to prevent it being a "lolrail" zone. Also, Invader Zim is back on Nick?

EDIT: I see I accidentally bumped... I that case I need to add more. The level should include things for people to hide behind so they don't get railed. May I suggest a pizza box on the floor.

EDIT AGAIN: Ya, did not know Invader Zim was back for 3 years...
 
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I actually like this level along with Zero Ring. It just needs SOME work to prevent it being a "lolrail" zone. Also, Invader Zim is back on Nick?

EDIT: I see I accidentally bumped... I that case I need to add more. The level should include things for people to hide behind so they don't get railed. May I suggest a pizza box on the floor.

EDIT AGAIN: Ya, did not know Invader Zim was back for 3 years...

To be honest, I didn't know either. I'll take that pizza box into consideration should I decide to touch up the level, but before then, I'll need to see how one would look in the cartoon.
 
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