Blaze The Cat
Member
A game mode inspired by Skulltag, now here to annoy/entertain you in SRB2.
Last Man Standing
Or LMS for short
Last Man Standing
Or LMS for short
This Lua, when added and then enabled, lets you turn Match into a survival of the fittest, as you have a limited number of lives and a more scarce resource of rings, weapons, and shields.
Goal:
Be the only player left surviving in the round.
How to play:
Once you begin the round, a 10 second gracing period will begin, where you cannot harm other players. Afterwards, all is fair game. Firing rings costs some of your rings, but be aware that the fewer rings you have, the easier it is for your opponent to scoop them all up. When a player is eliminated from the round, everyone left alive earns 500 points, stacking with the 100 points for killing said player. Once there is only one player left, the round ends.
List of included variables:
lms <0-1>
If set to 1, the next time you load a map in Match or Team-Match, it will become a game of Last Man Standing. (Or, Team Last Man Standing) Please turn this on if you want to play LMS!
lms_startlives <1-10>
Defaut: 1 Quite simply, this sets how many lives all players in the game start with at the beginning of the match. You may want to up this value if you enable sudden-death or similar. NOTE: This will only take effect after a map change.
lms_countdown <0-30>
Default: 10 Determines the number of seconds of "warm-up" time before the round actually begins. Set this to 0 if you want the round to begin immediately on map load.
lms_nopity <0-1>
Default: 1 When set to 1, you will only get one pity shield at the beginning of the match. Set this to 0 if you want pity shields to appear again.
lms_activeghosts <0-1>
Default: 0 Modifies the interactivity of ghosts. When set to 0, ghosts may not interact with the collectibles, and cannot have shields or rings. Set this to 1 if you want ghosts to be able to take stuff in the level and have shields and muck up the game.
lms_quietghosts <0-1>
Default: 0 When set to 1, the sound effects of ghost players will be hushed. If your server is filled with many players, and don't like listening to ghost jumps and spins, try enabling it.
lms_softsuddendeath <0-99>
Default: 3 Soft Sudden-Death is a custom rule that causes instant-kills for players who lack a shield. The number value indicated how many minutes until this rule takes effect. Set it to 0 if you want it to start immediately. Set it to 99 if you don't want to see it happen (It'll just take 99 minutes to arrive, more than enough time to finish a round.)
lms_frantic <0-1>
Default: 0 When enabled, this will gradually reduce the amount of invincibility frames your character has after getting hit. Set this to 1 if you want to play with this rule.
Keep in mind that this script may shoot some warnings, but it's still playable. I'll be working on that. Feel free to give suggestions
Tips:
Special thanks to all the people who joined my server to give it a test run.
Goal:
Be the only player left surviving in the round.
How to play:
Once you begin the round, a 10 second gracing period will begin, where you cannot harm other players. Afterwards, all is fair game. Firing rings costs some of your rings, but be aware that the fewer rings you have, the easier it is for your opponent to scoop them all up. When a player is eliminated from the round, everyone left alive earns 500 points, stacking with the 100 points for killing said player. Once there is only one player left, the round ends.
List of included variables:
lms <0-1>
If set to 1, the next time you load a map in Match or Team-Match, it will become a game of Last Man Standing. (Or, Team Last Man Standing) Please turn this on if you want to play LMS!
lms_startlives <1-10>
Defaut: 1 Quite simply, this sets how many lives all players in the game start with at the beginning of the match. You may want to up this value if you enable sudden-death or similar. NOTE: This will only take effect after a map change.
lms_countdown <0-30>
Default: 10 Determines the number of seconds of "warm-up" time before the round actually begins. Set this to 0 if you want the round to begin immediately on map load.
lms_nopity <0-1>
Default: 1 When set to 1, you will only get one pity shield at the beginning of the match. Set this to 0 if you want pity shields to appear again.
lms_activeghosts <0-1>
Default: 0 Modifies the interactivity of ghosts. When set to 0, ghosts may not interact with the collectibles, and cannot have shields or rings. Set this to 1 if you want ghosts to be able to take stuff in the level and have shields and muck up the game.
lms_quietghosts <0-1>
Default: 0 When set to 1, the sound effects of ghost players will be hushed. If your server is filled with many players, and don't like listening to ghost jumps and spins, try enabling it.
lms_softsuddendeath <0-99>
Default: 3 Soft Sudden-Death is a custom rule that causes instant-kills for players who lack a shield. The number value indicated how many minutes until this rule takes effect. Set it to 0 if you want it to start immediately. Set it to 99 if you don't want to see it happen (It'll just take 99 minutes to arrive, more than enough time to finish a round.)
lms_frantic <0-1>
Default: 0 When enabled, this will gradually reduce the amount of invincibility frames your character has after getting hit. Set this to 1 if you want to play with this rule.
Keep in mind that this script may shoot some warnings, but it's still playable. I'll be working on that. Feel free to give suggestions
lms_gamerule <0-3> is a planned feature that will allow you to change how the game behaves. This is not guaranteed.
A custom scoreboard (mostly geared to team-match) to show who is alive and who is a ghost.
A custom scoreboard (mostly geared to team-match) to show who is alive and who is a ghost.
Tips:
- Gang up on the player with a lot of weapons or an attraction shield, as they will often control the endgame with them. As such, weapons and ammo tend to be very dangerous.
- Cycle the shields often. Having a shield can protect your precious weapon arsenal.
- Having a few rings is like having one. Most skilled players will be able to scoop up quite a few rings and leave you none behind. Stocking up on a lot of rings means shooting less, but also means you're very safe in case someone makes you spill, and more often than not they will find a more vulnerable player to shoot at.
- If you want your game to end quicker, add suddendeath. Feel free to try it, especially with several lives.
- If active ghosts is on, be a troll! Try and wait for the top player to get an important box or an air bubble, and take it before they can, or pop a recycler box to move the weapons round a bit.
Special thanks to all the people who joined my server to give it a test run.
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