[Level Issues] Music added to level crashes level immediately upon level startup

Julia

The only SRB2 and Touhou fan ever to exist lmao
So I'm working on a Mushroom Hill stage, and I added custom music to the level, however, the game instantly crashes upon starting the level. Does anyone know why this happens? The log files say nothing about what happened.
 
might have to do with the order of your lumps in SLADE
 
I have just faced this issue and it was caused by the wrong lump name. I had something like 'O_FFZ' and changing it to 'O_MAP01M' solved it for me.
 
I have just faced this issue and it was caused by the wrong lump name. I had something like 'O_FFZ' and changing it to 'O_MAP01M' solved it for me.
Oh then I think you may have done an incorrect music slot parameter.
Music slots (header parameter MusicSlot) are a legacy feature and only work with music lumps with the name of O/D_MAP**M.
The header parameter Music should be used instead. You need to specify the whole 6-letter music name. (For example, for a lump named O_MUSIC, the value for that would be MUSIC.)
 
I'm working on a port of a certain rabbit's level and I've tried both Music and MusicSlot, all sorts of naming schemes, and it still won't work for me. The zone will do just fine without the music, but the moment it calls the file, the first milliseconds of the theme plays twice before the game crashes. And I do have the RPT file with me (and shortened to just this issue). Is it lump order or something else entirely?
 

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